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  #1  
Old January 7th, 2007, 12:36 PM
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Meglobob Meglobob is offline
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Default Quick question on movement

A large army is in a castle province with move orders to a neighbouring enemy province.

Forces teleport in to engage the army.

What happens?

1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.

Help, brain hurts, can not compute, danger of overload...
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  #2  
Old January 7th, 2007, 02:41 PM
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Edi Edi is offline
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Default Re: Quick question on movement

I don't know for certain.

I think the most likely things is that the army will stay inside the walls, leaving the PD alone. In the movement phase, it will either move away or not, depending among other things on the phases of the moon.

There are some really strange things that can happen with the magic, movement and event phases. One of the more curious things I've seen happen is that I get a barbarian horde event in a province that has Niefeflheim's turmoil 3, sloth 3, death 3, misoftune 3 dominion and on the same turn Niefelheim puts my castle there under siege. Nothing in particular happens. The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).

The question for all and sundry: WTF, and who is responsible?!

Edi
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  #3  
Old January 7th, 2007, 02:54 PM
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Twan Twan is offline
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Default Re: Quick question on movement

I think 2, probably not 3, perhaps 4 ("the teleporters control the castle province but the army move").

(iirc I've tried to intercept one of your armies in 300mp some turns ago, taking a province between your starting position and your destination in magical phase, but your army managed to reach the destination anyway - but I may be wrong if you had another army I couldn't see with same kind of troops).
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  #4  
Old January 7th, 2007, 06:01 PM
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Meglobob Meglobob is offline
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Default Re: Quick question on movement

Thanks for the replies, I will give what I had in mind a go. Then tell you all the answer myself after the next turn hopefully.

If its a diaster I'll blame Edi.
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  #5  
Old January 7th, 2007, 06:10 PM
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Corwin Corwin is offline
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Default Re: Quick question on movement

I think scenario number 1 will happen.
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  #6  
Old January 7th, 2007, 08:10 PM
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Ygorl Ygorl is offline
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Default Re: Quick question on movement

Heck, my guess would be 3. Try it and report back.
I'm playing Late Atlantis right now, and having fun playing with the possibilities achievable with flying, sailing, amphibious commanders...
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  #7  
Old January 7th, 2007, 11:24 PM
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Default Re: Quick question on movement

Quote:
Meglobob said:
A large army is in a castle province with move orders to a neighbouring enemy province.

Forces teleport in to engage the army.

What happens?

1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.

Help, brain hurts, can not compute, danger of overload...
Turned out to be none of the above.

Twan was spot on.

It was 4) My teleporters captured the province, then waved the 400+ enemy troops on there way to a safe neighbouring province.

Unless all castles in dominions have a back door, this is a movement bug.
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  #8  
Old January 8th, 2007, 12:07 PM

mivayan mivayan is offline
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Default Re: Quick question on movement

Quote:
Edi said:
The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).
Independent invaders always wait politely untill the siege is over before they attack, however many turns it takes. It's probably an old bug.
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