.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 3rd, 2007, 12:26 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Tackle the Tower

Here is a new map which creates a different game to play.
Its what I call a Tower map.
http://www.dom3minions.com/RandomMaps/Tower_01.zip

Of course you can also create one of your own. The specs are:
Heighth 10000
Width 100
Mountains 50
Provinces 1500 (or 300 would be more reasonable to most people)

This gives a really thin but tall map. You will only have to battle one or two nations at a time but some of them are going to have a long time to prepare for your coming. This map pretty much gaurantess that you will be forced to develop new tactics along the way.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old January 3rd, 2007, 02:39 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Tackle the Tower

This is a great idea, I love it. Considering it, I'd really like if there were a way to split up a map into several maps to create a Yggdrazil map where you've got a bunch of "worlds" around a central "world". I'm thinking the central one could be wraparound to simulate a round world, while the others could be fixed to simulate flat planes. Perhaps an additional "world" could represent the World-Tree itself, and be a long and thin "tower" with long, thin branches. You could then add special features to the map. For instance, in addition to the 8 Norse worlds, you could have an ocean world at the base of the Tree where the three ocean nations would live. This ocean would contain islands on which Sauromatia would live, and the central island would contain the cave (perhaps a cavern-system) of the Norns, who would be guarded by the immortal dragon Nidhogg-a buffed out hero-version of the Tarrasque. From the province of the Norns, you could go to any other province of the map-or atleast to every world, without having to brave the World-Tree, once you get past the dragon (he'd have to be beat every time you used the cave). The Bifrost province would be a Heat3 region that granted the possessor 1 gem of every type, and each province of the Tree would have some kind of nature bless or nature-based recruitable unit. Kailasa and Lanka might actually live on separate branches of the tree, since they're monkey-nations. Caelum could live in the top of the tree, while Pangaea would live at the base. Inside the Tree could be an extensive "cave" system of tunnels, within which could dwell giant blind worms (from which the Dwarf race were transformed). Vanir would live past Bifrost in the lands of Asgard, while Niefelheim would live outside these, past a mountain range with few passes, in Jotunheim, which would be the largest of the outer "worlds. The roots of the World-Tree would connect to three cavern-systems, the land of the Dockalfar where Yomi would be found, the land of the Dwarfs where Agartha would be, and the lands of Helheim.
Abysia would be found past the root system of the World-Tree and only connect to the Helheim lands.

The rest of the nations would live in Midgard.

Another possibility for the Norns could be the three ages of Ermor present on the map in separate provinces, each led by an independent Pretender-Lady of Love for early Ermor, Great Mother for middle, and Lich Queen for late era. They would surround the Nidhogg province, which would still be guarded by the dragon and connect to all worlds.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #3  
Old January 3rd, 2007, 10:47 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Tackle the Tower

Well, I think you could do all that. The worlds would all have to be on one big picture, but you can draw any picture you want and have the provinces connected in any way you want, as I understand it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old January 3rd, 2007, 11:31 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Tackle the Tower

Sounds fun. Im just starting a game on the tower now as MA caelum.
Reply With Quote
  #5  
Old January 3rd, 2007, 07:46 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Tackle the Tower

Yeah, I'm working on a map for this now. It's a bit tricky, but it should turn out nice. I'm starting to go into project-overload, and I start 10 hour shifts at work next week, so it may be a little late in coming.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old January 3rd, 2007, 07:48 PM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Tackle the Tower

Gandalf,

Do you have a state of art computer or something? I can't imagine how people could play a map with 15000 provinces--or even 300--with the turn generations lasting over 10 minutes late game!
Reply With Quote
  #7  
Old January 3rd, 2007, 08:08 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Tackle the Tower

1500 provinces actually isn't too bad, for SP. I've got a laptop, and while it's a powerful laptop I had custom-built, that was 3 years ago, and it wasn't by any means state-of-the-art at the time. Turns take maybe 15-30 minutes to process, tops, by mid-game, which means you can get a few things done while you wait.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old January 3rd, 2007, 08:22 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Tackle the Tower

Well I have a decent desktop computer (only a couple of months old in fact) but I cheat. I set the games up on my server machine and play them from my desktop machine. That way the turn generation is done on a completely different machine. I can easily jump in and out of other programs
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #9  
Old January 3rd, 2007, 11:01 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Tackle the Tower

I can't do that at the moment, because all I've got is my laptop and my work computer, and I don't download anything on that. It might be worth it at some point to invest in a separate computer, but it'll probably be years until I can afford it-we're currently looking for a new house. Still, for those who can, it's a good idea.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #10  
Old January 4th, 2007, 12:14 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Tackle the Tower

Just wait until you have your first major upgrade.
The computer that cant run the latest greatest games can be a linux server capable of replacing all of your internet services.
http://any1can.blogspot.com/
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.