|
|
|
|
January 1st, 2007, 09:03 AM
|
Corporal
|
|
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Gauntlet mod
Gauntlet Mod:
A map of 20 provinces, a time limit of 30 turns. The provinces represent the gauntlet areas. The 20 areas can be only be travelled trough a linear path, maybe a couple of branches here and there.
At the beginning you have three mediocre heroes with decent equipment.
- Riding paladin
- Mage
- Archer
As you proceed trough the areas the resistance grows step by step stronger. Then again as you conquer areas, you get to buy new heroes from the conquered areas.
The areas naturally produce gold, but you must think carefully which hero to "recruit", since their cost ranges from 100-1000. Each area has one new hero to be bought, so the the 19th area has a total of 19 different heroes to choose from, if you have enough gold. All areas also have their independent units, which help you on the course of the game.
The areas also give you magic gems, which you can use to empower the heroes in different way; raise stats, raise magic power, forge new equipment or use for battle magic. All magic schools are at lvl 9 from the beginning, so you only have to decide how to use your resources.
The last thing remains: What do you think?
__________________
�a �a Cthulhu Fhtagn!
|
January 1st, 2007, 01:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Gauntlet mod
Is this a mod or a map or both?
Sounds abit like what I had in mind with my pipline maps (which I never finished) but more involved.
http://game.dom3minions.com/maps/pipeline/_index.jpg
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 1st, 2007, 02:47 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Gauntlet mod
Sounds like a nice idea azhuz.
|
January 1st, 2007, 05:24 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gauntlet mod
A RPG/adventure mod/map ? Coool !
Where is it ?
|
January 1st, 2007, 05:28 PM
|
Corporal
|
|
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gauntlet mod
Well it's mainly a mod, which requires a map much like one of yours. For now it's nowhere to exist, I'm merely asking if there is any need for such a mod. It takes some influences from games like Wesnoth and Fire Emblem.
__________________
�a �a Cthulhu Fhtagn!
|
January 1st, 2007, 06:04 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gauntlet mod
Ok, thanks, go to work now !
|
January 1st, 2007, 06:12 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Gauntlet mod
Sounds cool/interesting !
|
January 1st, 2007, 07:24 PM
|
|
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Gauntlet mod
Sounds great! Gambate kudasai!
__________________
--Uh-Nu-Buh, Fire/Death
|
January 2nd, 2007, 10:38 AM
|
Corporal
|
|
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gauntlet mod
I'll start modding at 8th or 9th of this month at earliest, since this computer has no dom3 installed.
__________________
�a �a Cthulhu Fhtagn!
|
January 2nd, 2007, 11:30 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Gauntlet mod
Would it be possible to make a line of provinces in which dominion of spesific strength would spread at spesific rate? Like, the player would have one immobile H1 priest in one end (only good for preaching), and the AI would have a temple in the other end, and the enemy dominion would spread into the only direction it could and thus set a time-limit for the gauntlet.
If so wanted, the player's prophet can be pre-defined and set to be an immobile in a separate province with 0 population, surrounded by enemy temples. That way, the player can't appoint a prophet.
Similarly, there could be 15 independent heroes with as much experience as desired to keep the gauntlet heroes from getting heroic abilities instantly. Perhaps one with 25, one with 50, one with 75 and the rest with 100 experience, making the first heroic ability pretty easy to get and the others progressively harder.
Being able to recruit independents would affect the outcome too much, in my opinion, especially if the poptypes were random. There's at least one poptype which has only two recruitables (Commander, Slinger); changing commander and slinger into something that would be recruitable everywhere would be nice.
Player's nation's settings should be defined in the map file, to ensure that everyone gets the same amount of money and resources. There shouldn't be any dominion in the gauntlet area at all, because it would affect morale.
It would probably be quite simple to give each nation different set of starting units. One starting province per nation, starting units replaced with e.g. Black Lord and Master Smith and an arbalestman-made-commander, and 0 pop (and high PD?) to make taking the capitals of other nations worthless. The actual gauntlet could be the same for every nation.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|