.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 29th, 2006, 08:27 AM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default movement classes

quick question: whats the difference between, wheeled, AT-wheeled and tracked. I know what they mean and when they should be used, but what effects do they have.
__________________
Кавказ-Берлин
Reply With Quote
  #2  
Old December 29th, 2006, 08:52 AM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: movement classes

The classes has different multiplyers, when traversing different types of terrain, i.e. tracked and AT-wheeled fare better in rough and sand etc.

You can find the multiplyer rations in the game guide.
Reply With Quote
  #3  
Old December 29th, 2006, 08:15 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: movement classes

is there any difference between tracked and AT-wheeled then?
__________________
Кавказ-Берлин
Reply With Quote
  #4  
Old December 30th, 2006, 01:31 PM

pdoktar pdoktar is offline
Sergeant
 
Join Date: Nov 2005
Posts: 303
Thanks: 0
Thanked 2 Times in 2 Posts
pdoktar is on a distinguished road
Default Re: movement classes

Ther is some, considering at least sand and snow. Not much, but some. Dont know about the tracked vs. paved road, whether AT-wheel gets a bonus or not. The ground pressure with tracked vs. AT-wheeled should at least make a difference in some burying earth types.
Reply With Quote
  #5  
Old December 30th, 2006, 02:50 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: movement classes

Out of curiosity, why wasn't half-track included? More trouble than worth or the ratings did not allow the level of fine tuning necessary?
Reply With Quote
  #6  
Old December 30th, 2006, 10:39 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: movement classes

It was never included by SSI. Halftracks are treated as tracked (though some OOB designer has possibly done them as all-terrain wheeled, I bet!).

Halftracks were briefly popular - if they had been differentiated, then same sort of problems with Barbed Wire crossing as trucks, would be the only real difference I could think of in game terms? (But SSI had no barbed wire in the original game either, so no need to introduce the move class).

Not worth introducing a new move class, and then redoing umpty-five OOBS and a squillion scenarios etc just in case you meet barbed wire with one. Especially post war (halftracks were popular in the 30s as they used simple truck steering, resulting in poor steering/turning which is not a part of the game, but would be if you were doing a driving simulator).

Treacked (or AT-whhel if so desired) MC will cover H/T just fine in game terms.

Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.