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December 26th, 2006, 03:32 AM
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Corporal
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Join Date: Oct 2006
Posts: 55
Thanks: 1
Thanked 10 Times in 2 Posts
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Dominions 3 Plus v0.1
Attachment .zip contains 2 .zips within, one for the mod, and one for dom3plus304.exe.
Dominions 3 Plus v0.1
- A preview release of some of the more complete components of my mod before I go overseas.
- Requires dom3plus304.exe to work.
- See Dominions 3 Plus v0.1.rtf for more notes.
Arcoscephale:
8 units (2 missing new sprites)
Jomon:
12 units (1 missing new sprites)
3 heroes (3 incomplete descriptions)
2 multiheroes (2 incomplete descriptions)
T'ien Ch'i:
3 units (3 missing new sprites and incomplete description)
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December 26th, 2006, 09:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Dominions 3 Plus v0.1
Could you explain why you modified the exe?
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December 26th, 2006, 10:56 AM
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Corporal
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Join Date: Oct 2006
Posts: 55
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Re: Dominions 3 Plus v0.1
Quote:
Endoperez said:
Could you explain why you modified the exe?
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For aesthetic reasons, such as names, ordering, etc (see .rtf documentation for more details), but in terms of actual content, I wanted to make the Hitokiri's (Jomon LE hero) katana have a charging bonus on the first attack, to represent a "battoujutsu/iaijutsu" technique. Since I don't know a way of modding this in, I edited to .exe to make a copy of the "Light Lance", which has the required attribute, which I then modded to form the Hitokiri's katana.
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December 26th, 2006, 11:33 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Dominions 3 Plus v0.1
Err, why don't you just mod a weapon for that ?
I like mods but much less modified exes, it's unmanageable (plus it's illegal also ! )
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December 26th, 2006, 12:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dominions 3 Plus v0.1
It can't be modded. Weapons can't be copied, and neither the lance or the light lance bonuses to first hit are moddable.
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December 26th, 2006, 12:37 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Dominions 3 Plus v0.1
Yipes! That's the new standard for mods?
Brilliant work Singularity, and thank you for adding your work notes to your mod file. Makes it a lot easier to see what you have changed and why. Looking forward to see your finished work next year.
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December 26th, 2006, 02:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions 3 Plus v0.1
Pros and Cons.
Excellent documentation. Nice concept.
Im not much into mods, particularly ones that change the game.
And Im naturally suspicious of exe's or changing an exe.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 27th, 2006, 12:10 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Dominions 3 Plus v0.1
changing exes: bad
being thoroughly able to mod weapons as a feature of the game: good
Battoujitsu/Iajitsu type special ability for Jomon/Yomi/Tien'Chi/Kaisala/Lanka units which simulates a lance effect with whatever weapon a unit happens to be using: priceless
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December 30th, 2006, 09:30 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Dominions 3 Plus v0.1
Quote:
HoneyBadger said:
changing exes: bad
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I'll second that 200%. First, this is a multi-OS game; I do all my current Dom3 playing under Linux. Second, when the game is patched, these changes just go away.
Bad, bad, bad.
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December 30th, 2006, 03:17 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Dominions 3 Plus v0.1
Quote:
HoneyBadger said:
changing exes: bad
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The major problem with changing the EXE is when a new patch is released the creator will have to update the EXE again to work with the new patch.
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