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  #1  
Old December 26th, 2006, 03:32 AM
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Default Dominions 3 Plus v0.1

Attachment .zip contains 2 .zips within, one for the mod, and one for dom3plus304.exe.

Dominions 3 Plus v0.1

- A preview release of some of the more complete components of my mod before I go overseas.
- Requires dom3plus304.exe to work.
- See Dominions 3 Plus v0.1.rtf for more notes.

Arcoscephale:
8 units (2 missing new sprites)

Jomon:
12 units (1 missing new sprites)
3 heroes (3 incomplete descriptions)
2 multiheroes (2 incomplete descriptions)

T'ien Ch'i:
3 units (3 missing new sprites and incomplete description)
Attached Files
File Type: zip 482470-Dominions3Plusv0.1.zip (1.15 MB, 498 views)
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  #2  
Old December 26th, 2006, 09:00 AM
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Default Re: Dominions 3 Plus v0.1

Could you explain why you modified the exe?
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  #3  
Old December 26th, 2006, 10:56 AM
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Default Re: Dominions 3 Plus v0.1

Quote:
Endoperez said:
Could you explain why you modified the exe?
For aesthetic reasons, such as names, ordering, etc (see .rtf documentation for more details), but in terms of actual content, I wanted to make the Hitokiri's (Jomon LE hero) katana have a charging bonus on the first attack, to represent a "battoujutsu/iaijutsu" technique. Since I don't know a way of modding this in, I edited to .exe to make a copy of the "Light Lance", which has the required attribute, which I then modded to form the Hitokiri's katana.
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Old December 26th, 2006, 11:33 AM

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Default Re: Dominions 3 Plus v0.1

Err, why don't you just mod a weapon for that ?
I like mods but much less modified exes, it's unmanageable (plus it's illegal also ! )
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  #5  
Old December 26th, 2006, 12:25 PM
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Default Re: Dominions 3 Plus v0.1

It can't be modded. Weapons can't be copied, and neither the lance or the light lance bonuses to first hit are moddable.
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  #6  
Old December 26th, 2006, 12:37 PM
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Default Re: Dominions 3 Plus v0.1

Yipes! That's the new standard for mods?

Brilliant work Singularity, and thank you for adding your work notes to your mod file. Makes it a lot easier to see what you have changed and why. Looking forward to see your finished work next year.
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  #7  
Old December 26th, 2006, 02:17 PM
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Default Re: Dominions 3 Plus v0.1

Pros and Cons.
Excellent documentation. Nice concept.
Im not much into mods, particularly ones that change the game.
And Im naturally suspicious of exe's or changing an exe.
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  #8  
Old December 27th, 2006, 12:10 AM
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Default Re: Dominions 3 Plus v0.1

changing exes: bad
being thoroughly able to mod weapons as a feature of the game: good
Battoujitsu/Iajitsu type special ability for Jomon/Yomi/Tien'Chi/Kaisala/Lanka units which simulates a lance effect with whatever weapon a unit happens to be using: priceless
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Old December 30th, 2006, 09:30 AM
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Default Re: Dominions 3 Plus v0.1

Quote:
HoneyBadger said:
changing exes: bad
I'll second that 200%. First, this is a multi-OS game; I do all my current Dom3 playing under Linux. Second, when the game is patched, these changes just go away.

Bad, bad, bad.
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  #10  
Old December 30th, 2006, 03:17 PM
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Default Re: Dominions 3 Plus v0.1

Quote:
HoneyBadger said:
changing exes: bad

The major problem with changing the EXE is when a new patch is released the creator will have to update the EXE again to work with the new patch.
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