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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 30th, 2006, 10:41 AM
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Singularity24601 Singularity24601 is offline
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Default #copyweapon patch coming soon - accepting requests

Although no #copyweapon command exists, I have found a way to do the equivalent through editing the "dominions3.exe" file. This way, it is now possible to mod eg, bows that shoot fireballs, etc.

I am now accepting requests for weapons to be copied (and number of times each). In a few days, I will implement any requests into a patched .exe file. Modders can then, eg:

#select weapon "Fire Breath Copy 1"
#name "Wand of Fireballs"
#ammo 12
etc...

I can do a similar process for #copyspell, etc, but beware that not all attributes are copied with these procedures, in the same way that #copystats on the Gladiator does not result in a new monster that disappears after one battle. It may be possible to add new spells such as "Send Slave to Unreason", but spells such as "Summon 1 Arch Angel and 10 Angels) remain impossible for now.
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Old November 30th, 2006, 12:19 PM
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Agrajag Agrajag is offline
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Default Re: #copyweapon patch coming soon - accepting requ

Wasn't there a somewhat similar program for Dom2, where by manipulating the .exe you were able to create modded .exe's that allowed much more freedom?
Whatever happened to that?

Good job though, Singularity
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