.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 30th, 2006, 08:21 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Hoburg Alliance SE *UPDATE*

This is a reworked Dominions 3 version of my (with some help from Adept and Nekov) Hoburg Alliance Special Edition mod originally released for Dominions 2. Based on Illwinter's sample mod. No longer replaces Ulm.

Uses monster numbers 2101-2114, site number 760.

*No longer replaces Ulm! Nation number 79 used.
*Starving Hoburg has stealth and is an assassin
*Helmets and shields fixed
*Holy level for Glory of Dreams 4 -> 3
*Some other minor changes
Attached Files
File Type: zip 474800-HoburgD3SEv.3.zip (49.1 KB, 1521 views)
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.

Last edited by Edi; August 27th, 2008 at 11:10 AM.. Reason: Prefix
Reply With Quote
  #2  
Old November 30th, 2006, 09:12 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

I liked the dom2 version, nice to see it updated. ^_^

Juste a question : why did you keep the "replace Ulm" part ?
Dom3 allow mods to add new nations without having to replace an existing one.

Is there still a reason to remove Ulm, or is it just that it was easiest to keep it that way ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #3  
Old November 30th, 2006, 09:23 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Laziness, I guess. I'll change it for the next version, wanted to release this now that it was working with Dom3.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #4  
Old November 30th, 2006, 01:29 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Ok, I was thinking it was probably something like that. ^_^

Thanks for the info, ... and the mod !
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #5  
Old December 1st, 2006, 07:42 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Hoburgs are awesome (also crunchy and delicious, if you clean them right). I was hoping someone would mod this in.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old December 2nd, 2006, 01:45 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

note : some units doesnt't get all their equipment in game :

those aren't used (at least for me)

#armor "Round Shield"
#armor "Helmet"

I modded using this for now :

#armor "Shield"
#armor "Iron Cap"
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #7  
Old December 2nd, 2006, 03:29 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

the heroine Hildegard is a level 4 priest. I remind she was powerful (exept for her lack of hit points) in dom2, but not that she was priest 5 then.

Isn't she supposed to only be priest 3 now ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #8  
Old December 2nd, 2006, 03:35 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

About the hero "Starving Hoburg" : he doesn't get *any* item slot.

While i can undestand that you don't want him to became a perfect SC (he is already undead, immortal, etheral, but with only a few hit points the first hit can kill him), but wouldn't he still be balanced with at least 2 misc slots ?

At least an amulet of luck and another of antimagic would help him survive more without allowing him to be more than a small thug (very small indeed ^_^)

Edit : I had almost forgottent that the original hoburg mod (its very first version) was in fact an exemple mod from illwinter. As I didn't use the original version in dom2, onlye th "special edition", maybe the starving hoburg lack of item slots was illwinter decision ?
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #9  
Old December 2nd, 2006, 09:20 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Thanks for the feedback.

The Starving Hoburg having 0 slots was my decision, it was that way originally in the Dom2 mod. He is immortal and has a death attack (consume soul). Maybe he could have more slots, hard to say. There were no heroes in the Illwinter hoburg mod.

Hildegard having holy 4 is a remnant of Dom2, she should probably have holy 3 now.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #10  
Old December 3rd, 2006, 05:53 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

'Round Shield' is renamed 'Shield' in dom3
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.