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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 27th, 2006, 10:53 PM

Frostmourne27 Frostmourne27 is offline
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Default Age Modding?!?!

I just tried to mod the ages of two units, the Arch-Theurg and the Grand Master. Code follows:
Quote:

#selectmonster 42
#maxage 70
#end

#selectmonster 41
#maxage 70
#end

#selectmonster 223
#maxage 75
#end

For some reason, this only sort of works. The computer takes one look at my code, and changes the starting axe of the Arch-Theurg and Grand Master. So now, not only are they old, they have unnaturally long lifespans. Agggh! I've made it worse. (I was excpecting it to to change lifespan - I just didn't think it would change start age too.) How can I make these units start relatively young? I was planning on doing a mod that removed most of the age related nuisances. (I don't think it's a stupid feature, I just think my favourite races shouldn't be hit so hard ) Suggestions anyone? Or have I done something stupid with my code? Looking over the mod manual, I see three commands: startage, which doesn't seem to be quite what I'm looking for, older, which seems to imply it might take a negative number, in which case it could work, and maxage, which apparently doesn't work.
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  #2  
Old November 27th, 2006, 11:22 PM
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Default Re: Age Modding?!?!

Hm... What if you try setting startage to what it was originall and then try maxage?
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  #3  
Old November 27th, 2006, 11:38 PM
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Default Re: Age Modding?!?!

Oh I misread it. nm
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  #4  
Old November 28th, 2006, 02:33 AM
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Default Re: Age Modding?!?!

IIRC, startage is automatically calculated by the game if not inserted manually. The game sees that these guys can last longer, so he makes them older.
Just add a startage and see if it works
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Old November 28th, 2006, 07:27 PM

FrankTrollman FrankTrollman is offline
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Default Re: Age Modding?!?!

Remember also that if you put in the "#older" command, it adds the number you type in to the age. So if you want a character to start younger, you need a negative #older value.

-Frank
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  #6  
Old November 28th, 2006, 10:19 PM
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Default Re: Age Modding?!?!

I gave up on the age commands. I was told they did not work.... That was before the patch though. Here's the URL

http://www.shrapnelcommunity.com/thr...=465531&Forum=,All_Forums&Words=&Searchpage=1&Limit=25&Main=4655 31&Search=true&where=&Name=4980&daterange=&newerva l=&newertype=&olderval=&oldertype=&bodyprev=#Post4 65531
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Old November 29th, 2006, 12:04 AM
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Default Re: Age Modding?!?!

They are fixed after the patch. At least maxage and startage are. I never used older, dont see the point.
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Old November 29th, 2006, 01:03 AM

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Default Re: Age Modding?!?!

I used #older -15. That works fine. Start age works too, but then I have to do a decent start age for everybody. With older I can use the same command for all/most mages.
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  #9  
Old November 29th, 2006, 10:20 AM
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Default Re: Age Modding?!?!

Sweeeeet. Gotta go back and do some editing of my home-brew.
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