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November 11th, 2006, 04:34 PM
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SE5 gets some... \"recognition\"
http://www.somethingawful.com/index.php?a=4235
Scroll on down about 2/3 of the way... look, if you consider SomethingAwful "mainstream", SE5 is getting some mainstream recognition, even if it's not in the least positive 
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The Ed draws near! What dost thou deaux?
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November 11th, 2006, 06:46 PM
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General
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Re: SE5 gets some... \"recognition\"
Obscurity can be better sometimes 
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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November 11th, 2006, 07:14 PM
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Re: SE5 gets some... \"recognition\"
"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."
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November 11th, 2006, 07:58 PM
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Brigadier General
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Re: SE5 gets some... \"recognition\"
Quote:
Santiago said:
"Unfortunately, you cannot strategically defeat game-crippling bugs, no matter how far along in the tech tree your research brings you."
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I feel sick... 
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November 11th, 2006, 08:16 PM
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Re: SE5 gets some... \"recognition\"
Looks like an accurate review to me.
The metacritic summary of reviews so far:
http://www.metacritic.com/games/plat...pace%20empires
The user ratings look like typical rent-a-shill comments because even the biggest fan of the game would say it's anything but a train wreck at this stage.
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November 11th, 2006, 08:22 PM
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Re: SE5 gets some... \"recognition\"
Yup.
I had a great time with SEIV and was eagerly looking forward to SEV. The developer here has made a mind-bogglingly ill-advised move to release the game in this condition. Let's hope it's not fatal to the SE line.
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November 11th, 2006, 08:32 PM
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National Security Advisor
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Re: SE5 gets some... \"recognition\"
Fright: we get that you don't like SE5. Why are you still here, again? You can be critical of a game without resorting to crap like "rent a shill". Some people have a rather higher patience than others with bugs and UI glitches.
Actually most of the critic's reviews are spot-on, with the exception of the Gamesradar one. (seriously. If your biggest SE peeve is the micromanagement, and that games take too long, you're reviewing the WRONG game.  )
Did anyone ever find out what was up with the 80% that turned into a mid-60%?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 11th, 2006, 08:34 PM
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Re: SE5 gets some... \"recognition\"
Seriously, 80% is WAY too high for a game in this condition, regardless of any potential.
Is anyone here actually going to argue otherwise?
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November 11th, 2006, 08:38 PM
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National Security Advisor
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Re: SE5 gets some... \"recognition\"
Not really. I'd sit it around 70-75 myself. Like I said, some places are more forgiving of bugs than others, and UI, while painful, isn't a death blow.
should point out that I haven't had more than a few of CTD bugs or other game-ending crap to deal with..that does color things a bit. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 11th, 2006, 08:52 PM
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First Lieutenant
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Re: SE5 gets some... \"recognition\"
I've not really had any game-breaking events. If it wasn't because of the combat slowdowns in turn processing with the latest patch, I'd probably give it about 75-80% with the Balance mod right now: the remaining issues for me are the UI, AI and fog of war issues.
However, as long as the slowdowns remains I really can't get myself to sit down through the long waits, so I end up playing something else most of the time. Hoping for a quick fix from Aaron.
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