.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 27th, 2006, 09:34 PM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Insect race

Maybe someone has already done it but this game is screaming for a large insect race. The armor and weapons would be great and I can only imagine the magic. Only thing...they would have to be very susceptible to poison.
Reply With Quote
  #2  
Old October 28th, 2006, 03:58 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Insect race

Fantasy Tyranids?
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #3  
Old October 28th, 2006, 04:59 AM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: Insect race

Klackon. Klackoff.

Only, hopefully better than that.

Early Era: Hive Queens.

You get super powerful immobile Hive Queens. They are massive priests and sorcerers, but have to Teleport to get anywhere.

Middle Era: Rise of the Swarm

You have an *** whupping lynch mob of four armed bug men and a bunch of weird bug monsters from Nausicaa. The hive queens are all dead, but you have bugs who carry palanquins with pupas in them that have the next generation being fed royal jelly.

Late Era: The Hive Cult

The bug nation has been destroyed, but enterprising humans have figured out how to tap into the hive mind. This drives them mad and causes them to infect each other with the bugs from Wrath of Khan. You have a bunch of human troops who are being controlled by implanted little bugs, and you have Halflife style Headcrab Zombies. Sometimes when the humans die the bug bursts free of their body and becomes a flying bloody wasp monster.

-Frank
Reply With Quote
  #4  
Old October 28th, 2006, 05:35 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Insect race

Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.

Another fantasy tbs inspiration could be the Shadow Demons from Age of Wonders: Shadow Magic.

Take these two themes and throw in some ideas of your own and you could make a very interesting race.

P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #5  
Old October 28th, 2006, 07:52 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Insect race

Hmm. EA R'lyeh has lots of monster-spawning units. It's actually pretty similar in theme. Few immobile "Hive Mothers" who spawn weak creatures, and bigger and tougher and weirder elder spawn can be recruited, and the biggest ones are truly monsters. They don't have poison vulnerability, but their low protection is quite a weakness.
Reply With Quote
  #6  
Old October 28th, 2006, 04:15 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: Insect race

Heh. That's what I was thinking. Do you know if it is possible to remove #amphibian from a monster without damaging its creature spawning powers?

-Frank
Reply With Quote
  #7  
Old October 28th, 2006, 06:07 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Insect race

I think you can replace it with #aquatic.
Reply With Quote
  #8  
Old October 28th, 2006, 07:09 PM
zepath's Avatar

zepath zepath is offline
Sergeant
 
Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
zepath is on a distinguished road
Default Re: Insect race

Quote:
Foodstamp said:
Klackons would be excellent inspiration for a "bug themed" nation. I actually thought about adding ONLY that race from Master of Magic in a mod. The others seem too generic.
Goes to show how little I know about classic fantasy strategy games. I read "Klackon" and thought only of the Master of Orion race. The adaptation of a hive-mind insectoid race into Dominons in a great idea nevertheless! I would embark on such a pursuit right away were I not already mired in a thousand other ideas. Damn them for making this game so moddable.
Reply With Quote
  #9  
Old October 28th, 2006, 07:53 PM
Ichtarian's Avatar

Ichtarian Ichtarian is offline
Corporal
 
Join Date: Oct 2006
Location: Mobile, AL
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Ichtarian is on a distinguished road
Default Re: Insect race

Quote:
Foodstamp said:
P.S. Why would they HAVE to be weak to poison? I would think that certain bugs would be very tolerant to natural poisons.
I guess they would not HAVE to be weak to poison but in my thinking todays only real way of combating the little beasts is with chemicals. The irony just seems to make sense. However, it would be nothing that a little magic could not fix. I am working on my own game code now but if I ever decide to break away from that, I may give such a mod a go.
Reply With Quote
  #10  
Old October 28th, 2006, 09:42 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Insect race

What type of game and what language are you programming in? I am currently working on a Java based TBS.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.