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  #1  
Old October 25th, 2006, 05:03 PM

Moriarty Moriarty is offline
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Default A dirty hack to improve the AI\'s research

So I'm playing a game against the AI, it's turn 150 and the AI is STILL playing with low 5 digit research points (I'm on 2.5mil and rising rapidly).
So what do I do about it?

Well, it's simple. I don't much care for "intelligence" as it is in the game. If I can't steal tech it's useless to me.

Anyway, long story short, I made intelligence centres actually produce research points. And at a rate of thirty times faster than normal. :-)

Just change these two lines under the "Intelligence Center" in facilities.txt to the following:

Code:
Ability 1 Type                                  := Point Generation - Research
....
Ability 1 Amount 1 Formula := (500 + (([%Level%] - 1) * 50)) * 30


Change that 30 to whatever number suits your game/needs. It will probably have to be a little lower early game.
Obviously you shouldn't be building intel centres yourself as that'd be cheating.

So now instead of producing 35,000 useless intel points (I say useless because intel is actually turned off for this game - another bug), the best AI has 1.5 mil points to play with. I'll probably double it to sixty times before long.

Hope this helps someone.
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Old October 25th, 2006, 05:24 PM

tmcc tmcc is offline
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Default Re: A dirty hack to improve the AI\'s research

You can steal tech using "Sabotage - Empire Wide". You still can not try to steal specific techs.
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Old October 25th, 2006, 05:47 PM

Moriarty Moriarty is offline
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Default Re: A dirty hack to improve the AI\'s research

You can? Hmm, I would have thought it was espionage which is why I never found it.
Sabotage : Breaking stuff
Espionage : Learning stuff.

At least those are my definitions.
And noting how pathetic the AI is with research there really is no point anyway come to think of it.
Thanks though.
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