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  #1  
Old October 24th, 2006, 03:28 AM

Dizzy Dizzy is offline
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Default ships won\'t fire at enemy planet due to treaty!

Ok, probably a dumb noob Q, but I orbited/attacked an enemy planet with 20m pop. and 3 facilities and set it on Strategic combat and watched as my 5 ships did nothing.

I attacked again tactically and to my surprise, my missile boats did not fire at the enemy planet. Why?

Do we now need specific planet bombs to do this? Are missiles ship to ship now only?

I must've missed the memo.

EDIT: I have a treaty with another race stating neither of us may bombard planets. hehehe. Got to watch those damned treaty details closer!
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  #2  
Old October 24th, 2006, 03:35 AM
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Kamog Kamog is offline
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

This sort of thing has happened to me when my ships were out of ordnance.
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  #3  
Old October 24th, 2006, 10:27 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Ummm, nope, my fleet has 500/500 ordinance.

So missiles cant shoot planets or what?
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  #4  
Old October 24th, 2006, 10:36 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Missiles can definitely shoot planets.
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Old October 24th, 2006, 10:47 AM
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

I have the opposite problem. My planets won't shoot ships. Often times they just sit there and get pulverized even though they have enough weapoins to curb stomp the ships around them.
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  #6  
Old October 24th, 2006, 10:53 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Ok, well, I even declared war on the Sergetti's and then waited 2 turns.
I made sure the formation was good, wall and wall and the strategy was optimal firing range.
My ships have full ordinance and near full supplies.
The missiles are type 2.
The ships have basic sensors, but no combat sensors. I dont think u need them for missiles.

I know my combat design works, I blew up an enemy colony ship with them.

But when I attack this enemy planet, my ships in strategic mode do not approach the planet, they seem to fly away and combat ends after 20 secs.

In tactical I have closed on the planet to what appears point blank range and the ships will not fire at the planet.

What am I doing wrong? Trying to be patient here...
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  #7  
Old October 24th, 2006, 11:01 AM
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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Is the planet's population 0M?
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Space Empires Depot | SE:V Balance Mod
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  #8  
Old October 24th, 2006, 11:07 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

I have only seen similar behavior when there is no population left on the planet. Did you manually select the planet as the target in tactical combat? Also try using the sector view to re-arrange your ships right next to the planet to avoid wasting time while closing.
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  #9  
Old October 24th, 2006, 11:37 AM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

population count for the planet was 20 million of 500 million and the planet had 3 facilities.

The type 2 missiles are supposed to be able to target planets.
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  #10  
Old October 24th, 2006, 12:43 PM

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Default Re: SEV: My Missiles won\'t fire at an enemy planet

Cybersoft in irc chat on spaceempires.net took my saved game which is 1.08 patched running kwoks mod and tried it and had the same problem.

Here is the link to the saved game: http://home.satx.rr.com/spiderwebs/Savegame.zip

I'm going to try another kwok mod game with as similar a setup i can and see if type 2 missiles will attack a planet.

Then I will try a stock game.

If I get the same issues, I'm gonna be pretty mad cuz that'd make a fairly broken game... but lets not jump to conclusions.

If somonw else wants to confirm my saved game task force 1 fleet cant attack that planet Id appreciate it.
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