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October 20th, 2006, 01:53 PM
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Waging war in SE5
Is it just me, or does waging a war in a foreign system now require a good amount of planning? (Thats a good thing to me). I have been fighting with a neutral and finding I really do need to bring a hefty fleet with support ships.
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October 20th, 2006, 02:05 PM
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Re: Waging war in SE5
I'm thinking the same thing... It also appears that even a decisive, but quick war doesn't bring them to their knees. There seems to be a default amount of resource storage, so the enemy can sustain a war long after their core worlds have been conquered.
But I like having to plan this level of detail myself...
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October 20th, 2006, 02:54 PM
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Re: Waging war in SE5
I don't know about that. I'm thinking this is related to the ordinance bug.
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October 20th, 2006, 03:26 PM
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Re: Waging war in SE5
SE4 had a default amount of resource storage too; 50k of each.
There are still some supply usage bugs for fleets. One was fixed, another not (IIRC), so that might play a role.
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October 20th, 2006, 03:33 PM
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Re: Waging war in SE5
Quote:
Imperator Fyron said:
SE4 had a default amount of resource storage too; 50k of each.
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Good point, I can't see why Aaron would have removed this for SE5. More likely what is going on than the ord bug.
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October 20th, 2006, 03:38 PM
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Second Lieutenant
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Re: Waging war in SE5
Gone are the days of sending in a few ships for an extended campaign.
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October 20th, 2006, 04:13 PM
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Re: Waging war in SE5
I don't know. I have been quite successful against nuetrals with small attack fleets. I send in a couple of missile frigates a colony ship loaded with a cargo of missile based WPs, ordnance and supplies. I glass their weakest colonizable world, colonize it and then emergency build a resupply depot, a space yard and then troops while sending a troop transport from home. The rest is history. This strategy also worked to take out the Xiata's home system.
I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
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October 20th, 2006, 04:30 PM
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Second Lieutenant
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Re: Waging war in SE5
Kwok is working on giving the AI PD capabilities in the balanced mod.
Rushing and building a resupply depot is a good idea. I have been fighting them without one in the system.
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October 21st, 2006, 01:33 AM
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Re: Waging war in SE5
Quote:
tmcc said:
I don't know. I have been quite successful against nuetrals with small attack fleets. I send in a couple of missile frigates a colony ship loaded with a cargo of missile based WPs, ordnance and supplies. I glass their weakest colonizable world, colonize it and then emergency build a resupply depot, a space yard and then troops while sending a troop transport from home. The rest is history. This strategy also worked to take out the Xiata's home system.
I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
I believe that this works mainly because it exploits the stock game's point defense weakness. Have not tried with the Balance Mod yet.
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It is even easier if you use a small troop transport and conquer their colonies instead of glassing them. In the demo version I conquered both the entire Xiati and Abbidon empire like that.
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October 21st, 2006, 06:10 AM
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Sergeant
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Re: Waging war in SE5
Quote:
tmcc said:
I believe that this works mainly because it exploits the stock game's point defense weakness.
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What weakness is that?
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