Another possible combat bug in v1.35 (weapon platforms)
It seems that the To Hit Chance of weapon platforms gets screwed when there are fighters (and possibly some other units) on the planet. In other words.. if there are weapon platforms and units on the same planet the weapon platforms To Hit Chance goes up, possibly (not sure of this) the other units To Hit Chance gets added to the weapon platforms To Hit Chance. For Example when you have fighters on the planet, the weapon platforms To Hit Chance is always 99% and it will stay that way until the end of combat even if you launch all the units into space (this happens both in simulator and in real game).
There also seems to be another hard coded feature which is different in simulator and in real combat. Weapon platforms get +30% To hit chance in simulator but only +6% in real combat.
Could someone check and confirm these findings?
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