Just got 2 other ideas for weapons:
1] Batteries and electric weapon
One weapon which damage depends on the number of undamaged batteries onboard.
Weapon Space Min Damage Modifier Formula := iif([%Range%] > 80, (20 (([%Level%] - 1) * 5)) * ( Get_Design_Ability_Component_Count("Battery") ), 0)
Weapon Space Max Damage Modifier Formula := iif([%Range%] > 80, (20 (([%Level%] - 1) * 5)) * ( Get_Design_Ability_Component_Count("Battery") ), 0)
And one or more Battery component having battery ability (can we add new abilities?)
This way the one or two weapon can be improve by the battery system without increasing the number of weapon, which is good for a Capital ship beam aimed at destroying big ships (and that should not be wasted on smaller ships).
2] A bit the same idea but this time a weapon whose power is increase by the number of such weapons present onboard (can be made the same way).
I wish I had the release game now to test that...
Do you think this could work and be usable ?