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  #1  
Old May 13th, 2001, 07:13 PM

Stockman Stockman is offline
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Default Exactly how Far:Repulse weapon

Does anyone know how far in tactical combat the repluse weapon pushes away a ship.
Looking to see how many spaces or move points it will do. Always been afraid to use it as it seems not a great weapon,but I could be wrong if it can push ships away from range fire to other ships.
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  #2  
Old May 13th, 2001, 07:40 PM
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Default Re: Exactly how Far:Repulse weapon

I think it pushes the number of spaces it says for 'damage' (ie, 3 is 3 spaces) same as trac beam. The 'cool' combo is to trac them in, hit them with hvy damage close range weapons (grav or null space) and then repulse them out. Repulser works great on big mounts on Defense bases, gets better range.(or an ER modded mount).

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  #3  
Old May 13th, 2001, 09:16 PM

TaeraRepublic TaeraRepublic is offline
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Default Re: Exactly how Far:Repulse weapon

Yes, tractor/repulser are great weapons, when used in right combinations.

The tractor weapons has been already described, but i have another use for repulser.

Take a medium/heavy ship (cruiser->DN).
Arm it with medium/long weapons.
Put a repulser or two. And, make it be the largest mount possible.
Put it to the end of the weapons.
And what do we have?
You fire, do heavy damage (many weapons do heavy damage...), and then throw the enemy away, so it could not return fire...kinda useful, especialy against the AI.

Or, as a support weapon for those with slow firing rate - like seeker ships. Fire few seekers, and throw away anyone daring to come close enough.

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  #4  
Old May 14th, 2001, 03:25 PM
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Default Re: Exactly how Far:Repulse weapon

quote:
Originally posted by TaeraRepublic:
Yes, tractor/repulser are great weapons, when used in right combinations.
<snip>
Or, as a support weapon for those with slow firing rate - like seeker ships. Fire few seekers, and throw away anyone daring to come close enough.



But you shouldn't repulse the ship that your seekers are targeting, else the target will just get more chances to hit the seekers with PD... (well, assuming the enemy uses PD).

BTW - repulsers are especially effective against races with short-range weapons (the Drushocka in my game just researched High-Energy Weapons, so they're loading up on Ripper Beams; since I have a speed advantage, I can keep them at range 3 without repulsors, but the repulsor beam would have made it easier. It was still lots of fun watching 2 BC's wipe out 9 DNs!)
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Old May 14th, 2001, 03:33 PM
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Default Re: Exactly how Far:Repulse weapon

On a related note, I put a large-mount tractor beam on one of my ships, and then realized something. The distance I can pull a ship is greater than the range! IOW, the Tractor 3 has a range of 4 (IIRC), and with a large mount, the damage is 8! Fortunately, the game corrects for this and the ship is only pulled to range 1. But still, it's probably a waste to use the various ship mounts on a tractor beam. Since base mounts get range advantages, they can take full advantage of the larger-mount tractor beams.
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Old May 15th, 2001, 12:50 PM

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Default Re: Exactly how Far:Repulse weapon

Ahhh, but alarge mount repulor beam 3 could throw a ship halfway across the sector!

And of coarse, u can always repulse your own ships for a nice little boost of speed....
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Old May 15th, 2001, 04:03 PM
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Default Re: Exactly how Far:Repulse weapon

A starbase with multiplex, engine-destroying beams, a few PPBs, and repulsor beams could make for a nasty warp-point defense. Immobilize a ship and hurl it backwards, so that it's still costing the attacker maintenance.

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Old May 16th, 2001, 01:17 AM

Nitram Draw Nitram Draw is offline
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Default Re: Exactly how Far:Repulse weapon

Can you target yourself? That would be great, a slingshot kamikazi escort launched for 10 spaces away!
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