New bless and scales
Per tick :
Order : Gold +7%, -5% random events (does not affect unrest)
Turmoil : Gold -7%, +5% random events (does not affect unrest)
Production : Gold +2% Res. +10%
Sloth : Gold -2% Res. -10%
Heat/Cold : Gold -5%, Supply -10% (// favorite temperature)
Growth : Gold +2%, Population +0.2%, Supply +15%
Death : Gold -2%, Population -0.2%, Supply -15%
Luck : +5% random events , +13% chance event will be good
Unluck : +5% random events , -13% chance event will be good
Magic: +1 research/mage (up to +2), -0.5 MR, fatigue when spellcasting -10%
Drain : -1 research/mage (up to -2), +0.5 MR, fatigue when spellcasting +10%
Per magic level (blessings) :
For all magic paths (or for none) - Morale +3
Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons (+6 AP) & Attack Skill +4
Fire 10 - Flaming Weapons (+6 AP) & Attack Skill +5
Air 4 - Air Shield (20%)
Air 5 - Air Shield (30%)
Air 6 - Air Shield (40%)
Air 7 - Air Shield (50%)
Air 8 - Air Shield (60%)
Air 9 - Shock resistance (75%) & Air Shield (70%)
Air 10 - Shock resistance (75%) & Air Shield (80%)
Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%) & Defense Skill +4
Water 10 - Quickness (50%) & Defense Skill +5
Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4 & Reinvigoration 4
Earth 10 - Armor value +4 & Reinvigoration 5
Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit) & Magic Resistance +3
Astral 10 - Twist Fate & Magic Resistance +4
Death 4 - Chance to causes more afflictions in battle +100%
Death 5 - Chance to causes more afflictions in battle +150%
Death 6 - Chance to causes more afflictions in battle +200%
Death 7 - Chance to causes more afflictions in battle +250%
Death 8 - Chance to causes more afflictions in battle +300%
Death 9 - Death weapons & Affliction chance +350%
Death 10 - Death weapons & Affliction chance +400%
Nature 4 - Regeneration +5%
Nature 6 - Regeneration +10%
Nature 8 - Regeneration +15%
Nature 9 - Regeneration +15% & Berserk +2
Nature 10 - Regeneration +20% & Berserk +2
Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse & Strength +4
Blood 10 - Death Curse & Strength +5
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