.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 2nd, 2006, 11:22 AM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Temporal Anomalies

Just noticed this clearly last night: Combat close to the enemy's home gives them a technology advantage (unless you are close neighbors), by the difference in however many turns of development it takes to get ships over there. The further away that your main combat is, the more outdated your technology will be.

SEV, with it's three-tiered tech tree (Theoretical, Applied, and Level-Enhancements) made this more visible.
Reply With Quote
  #2  
Old October 2nd, 2006, 02:33 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: Temporal Anomalies

This has been true all along, I think. The further you send your force, the more likely the enemy will upgrade their technology before you get there (or be able to counter your initial attacks).
__________________
Caduceus
Reply With Quote
  #3  
Old October 2nd, 2006, 02:43 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Temporal Anomalies

This is what forward bases are for. Get a planet close to your enemy equipped with a space yard, build orbital space yards. Build fleets closer to the combat.
Reply With Quote
  #4  
Old October 2nd, 2006, 02:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Temporal Anomalies

Or, retrofit up to the latest equipment just before you attack.

Of course, you also have to be wary of counterattacks catching you with your pants down and your weapons not yet installed...
Don't retrofit ALL the ships at the same time
Reply With Quote
  #5  
Old October 2nd, 2006, 04:24 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Temporal Anomalies

I've always thought colony, population and technology development goes way too fast in this type of games. I'm not sure how I'd rather have it, though.
Reply With Quote
  #6  
Old October 2nd, 2006, 05:01 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: Temporal Anomalies

No, no by all means, retrofit ALL of your ships at the same time.
__________________
Caduceus
Reply With Quote
  #7  
Old October 2nd, 2006, 05:33 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Temporal Anomalies

Cloaking storms are your friend.

Raapys:
You can slow down SY rates and the research points generated by research facilities to slow it down with minimal effort. You can slow down pop growth by increasing Reproduction Check Frequency in Settings.txt, to make pop grow every X turns.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old October 3rd, 2006, 07:22 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Temporal Anomalies

Wyrm: You should read "The Forever War" by Joe Haldeman.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #9  
Old October 3rd, 2006, 10:35 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Temporal Anomalies

Then perhaps the "Forever peace". I'll tell ya that book really goes off. It's finished with the time stuff but then it starts rewriting physics. Oh and don't forget to take your pill
Reply With Quote
  #10  
Old October 4th, 2006, 03:10 AM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: Temporal Anomalies

Thanks, that was a fun read! Little section from "The Forever War" on their twisted life:
Quote:
Eight months or nine years before, we'd had a tremendous advantage: they had seemed not quite to understand what was going on. As belligerent as they had been in space, we'd expected them to be real Huns on the ground. Instead, they practically lined themselves up for slaughter. One escaped and presumably described the idea of old-fashioned in-fighting to his fellows.
But that, of course, didn't mean that the word had necessarily gotten to this particular bunch, the Taurans guarding Yod-4. The only way we know of to communicate faster than the speed of light is to physically carry a message through successive collapsar jumps. And there was no way of telling how many jumps there were between Yod4 and the Tauran home base-so these might be just as passive as the last bunch, or might have been practicing infantry tactics for most of a decade.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.