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  #1  
Old October 1st, 2006, 02:04 PM
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Nerfix Nerfix is offline
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Default Magic Duel

Has it changed?
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  #2  
Old October 1st, 2006, 02:12 PM

quantum_mechani quantum_mechani is offline
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Default Re: Magic Duel

Quote:
Nerfix said:
Has it changed?
It costs a gem.
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  #3  
Old October 1st, 2006, 02:13 PM
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Nerfix Nerfix is offline
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Default Re: Magic Duel

Quote:
quantum_mechani said:
Quote:
Nerfix said:
Has it changed?
It costs a gem.
Ah, that could tame things a bit...

EDIT: For the lulz, here's something I cooked up for MD.

1 Astral difference = 50 fatigue, 1-6HP damage (mr negates easily)

2 Astral difference = 75 fatigue, 1-6HP damage (mr negates), Insanity (mr negates easily)

3 Astral difference = 100 fatigue, 1-6 HP damage (mr negates), Insanity (mr negates)

4 Astral difference = 100 fatigue, Mind Burn, Insanity (mr negates), Feebemind (mr negates easily)

5 Astral difference = Paralyze, Mind Burn, Insanity, Feeblemind (mr negates)

6 Astral difference = Paralyze, Mind Burn, Soul Slay, Insanity, Feeblemind (mr negates)

7+ Astral difference = Death

The winner has a 5% chance to get a Horror Mark and a 5% chance to become Insane thanks to Astral energies used in the spell.
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Old October 1st, 2006, 02:57 PM

ioticus ioticus is offline
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Default Re: Magic Duel

What are the effects of insanity?
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  #5  
Old October 1st, 2006, 03:02 PM
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Default Re: Magic Duel

Commander occasionaly acts against your will, doing random stuff on the strategic phase. Not lethal, but I'd imagine that it's frustrating to have you commander execute "Ftaghn" command while he is supposed to cast Gateway...

That's it from what I've gathered.
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