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quantum_mechani said:
Quote:
Nerfix said:
Has it changed?
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It costs a gem.
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Ah, that
could tame things a bit...
EDIT: For the lulz, here's something I cooked up for MD.
1 Astral difference = 50 fatigue, 1-6HP damage (mr negates easily)
2 Astral difference = 75 fatigue, 1-6HP damage (mr negates), Insanity (mr negates easily)
3 Astral difference = 100 fatigue, 1-6 HP damage (mr negates), Insanity (mr negates)
4 Astral difference = 100 fatigue, Mind Burn, Insanity (mr negates), Feebemind (mr negates easily)
5 Astral difference = Paralyze, Mind Burn, Insanity, Feeblemind (mr negates)
6 Astral difference = Paralyze, Mind Burn, Soul Slay, Insanity, Feeblemind (mr negates)
7+ Astral difference = Death
The winner has a 5% chance to get a Horror Mark and a 5% chance to become Insane thanks to Astral energies used in the spell.