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September 30th, 2006, 08:32 AM
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Militia and troops.
This is not a bug but quite unbalanced:
The miltia is extremely weak. You can conquer a full sized homeworld (4000M population) with a few small low tech troops.
That can easily be modded of course.
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September 30th, 2006, 08:48 AM
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Re: Militia and troops.
Quote:
Q said:
This is not a bug but quite unbalanced:
The miltia is extremely weak. You can conquer a full sized homeworld (4000M population) with a few small low tech troops.
That can easily be modded of course.
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I'm not sure that it's unrealistic if militia are "free". If you had to pay ongoing maintenence on them and the number you got was proportional to both the population size and how much you'd been paying, you could postulate that they are something like the Swiss army. However, if they are free then it is basically a bunch of untrained volonteers with whatever weapons can be scrapped up. Looking at the real world, in locations where private ownership of firearms is common and military service is popular (so lots of those firearms owners will be veterans), an ad hoc militia might be fairly effective. If you postulate a location with no private firearms and very few veterans, though, an army from the US Civil War era could probably conquer an otherwise undefended modern country without too much trouble (trained troops with muzzleloaders are going to beat a mob of civilians with garden tools, even if the civilians have technical skills that are 150 years higher).
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September 30th, 2006, 09:39 AM
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Re: Militia and troops.
its just in stock SEIV. Even there a full homeworld with 8, or even 12 million people only readied very few militas.
Think about it. If earth was invaded by aliens, wouldnt 50 % of the population, excluding chidren and old people help fighting ? I bet so. There is enough weaponry, do doubt about it.
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September 30th, 2006, 09:43 AM
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Re: Militia and troops.
I forget what the exact settings I used were, but for GGmod, I believe I used a formula something like "# militia = population ^ 0.5"
Healthly numbers of militia on a big planet, without covering the whole map 
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September 30th, 2006, 12:52 PM
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Re: Militia and troops.
Quote:
Ragnarok-X said:
its just in stock SEIV. Even there a full homeworld with 8, or even 12 million people only readied very few militas.
Think about it. If earth was invaded by aliens, wouldnt 50 % of the population, excluding chidren and old people help fighting ? I bet so. There is enough weaponry, do doubt about it.
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Aliens have anti-proton beams and shields.
Farmer bob has a rail-rifle.
Who wins? 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 30th, 2006, 01:42 PM
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Re: Militia and troops.
I think basically that stock militia should be very weak against well equiped and well trained military units. Look at real world Earth. Even the difference between very well equipped and trained military forces vs. average military forces is absolutely decisive.
One option would be to mod in Militia training facilities. This way you would have to make an investment in research and valuable real estate to improve the war fighting capability of you militia. The results could be in the area of damage done and to hit modifiers for militia units.
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September 30th, 2006, 01:57 PM
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Re: Militia and troops.
I don't like to talk about realism in a game like SE (although you could argue about the difficulties the number one military power on earth today has in certain countries against very rudimentery equipped "militias").
I just think that it is not good if you can conquer a homeworld with 20-30 small troops without shields and one louzy depleted uranium cannon. That makes the first strike option against any encountered empire in the beginning of the game too strong. I like it better if in the early game destroying or conquering a homeworld is almost impossible.
But everone has his taste of the game and the beauty is you can mod it accordingly.
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September 30th, 2006, 02:21 PM
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Re: Militia and troops.
Regarding the Iraq refernce it depends entirely on if you are talking about seizing control or eliminating all resistance. There has always been and always will be partisan resistance following a military conquest. the Romans dealt with it and so will the generations to come. perhaps there should be negative production and resource modifiers on conquered worlds for a a few years after.
I agree completely though that 20-30 small troops should not be able to take a homeworld. In fact I did not know this because I didn't even try.
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September 30th, 2006, 02:46 PM
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Re: Militia and troops.
Quote:
Phoenix-D said:
Aliens have anti-proton beams and shields.
Farmer bob has a rail-rifle.
Who wins?
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The one that shoots first 
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September 30th, 2006, 02:48 PM
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Re: Militia and troops.
What does a small troop mean at this scale.Is a small troop an infantry army or just one trooper?
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