Partially out of boredom, I have been working on a new mod launcher. Matryx' is great, but it has a few quirks that have always irked me, such as being unable to move or resize it.
Differences between the two:
- Can resize and move the window.
- Double clicking on a mod name is equivalent to hitting Launch SE4 button.
- Double clicking on a savegame name is equivalent to hitting Load Game button. You can also hit enter to run the savegame when the cursor is in the player number or password boxes.
- You can specify an alternate mod path. This is useful if you prefer to keep all of your mods in a Mods folder.
- You can process turns as host directly from the interface, without changing the player number and password every time you want to play the turn, then process it manually.
- You do not have to run the launcher from the SE4 folder. If you do not, it will check the following locations:
..\ (the parent of the folder it is run from)
C:\Program Files\Strategy First\Malfador Machinations\Space Empires IV Deluxe
C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV Gold
C:\Program Files\Shrapnel Games\Malfador Machinations\Space Empires IV
If these fail, it will provide a prompt to specify a location.
I am not sure what the exact default install locations are though, so please correct me if I am wrong.
- Savegames are listed in a tree view, categorized by mod folder name.
- When you select a savegame, the date last played will be displayed in the status bar.
The launcher uses the same modinfo.txt files that Matryx' does. You will have to reenter player numbers and passwords for your savegames though, as I am not entirely sure how Matryx has them stored in Launcher.ini. My mod launcher will store them in its own file, separate from Matryx'.
Please post any suggestions for additional features you would like to see in a mod launcher. I am contemplating a "Host Process" button that will run the savegame as host to process the turn, for the expedition of non-PBW PBEM games.
The program requires the
.NET .NE Framework 2.0. It should be considered under development, but it seems to work correctly.
Download location:
http://www.spaceempires.net/files/te...auncherv22.zip