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View Poll Results: What to do about Masters
Trek and SW Masters suck. Get rid of them. 3 42.86%
Trek and SW techs are cool. Get rid of the traits, but spread the Trek and SW techs around to the other Masters traits. 1 14.29%
Trek and SW Masters are cool, but unbalanced. Keep the traits in there, but tone them down a bit. 1 14.29%
Trek and SW Masters are fine the way they are. Don't touch 'em. 2 28.57%
Voters: 7. You may not vote on this poll

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  #1  
Old June 27th, 2006, 01:41 AM
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Default Masters Mod v2.0 Poll - What to do about Masters

I'm working on version 2 of the Masters Mod, and I'm thinking of dropping the crossover Master traits (Trek and SW) and re-focusing the mod on Master traits that deliver different styles of gameplay.

What do you guys think?
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Old June 29th, 2006, 06:18 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

*bump*
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Old July 2nd, 2006, 11:06 AM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Okay, look like there weren't enough responses to come to a definitive conclusion, but it's leaning towards keeping the Trek and SW Masters traits in there as-is.

I'll be doing a little bit of re-organizing for the Masters Mod v2, but I'll try to keep the SW and Trek traits pretty much as they are.
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Old July 3rd, 2006, 06:56 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

I'd vote, but since I haven't even played the mod, I can't very well vote. But nothing wrong with having Star Trek and Star Wars in any mod.
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Old July 3rd, 2006, 09:47 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Completely off-topic to this discussion, but related to Masters Mod:
The Small Ship Masters get the Shielded LC / Shielded Cruiser ship hulls. These don't produce phased shields. Once phased shields are researched, they ought to get Phase-Shielded versions of these hulls, just so that the shields from the hulls don't "unphase" the phased shields that are going to be applied!
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Old July 4th, 2006, 01:44 AM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Doesn't adding a phased shield generator make all the other shields on-board phased too?
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Old July 4th, 2006, 11:08 AM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

no... it's the other way around
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Old July 6th, 2006, 07:46 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Cause otherwise you could have 49 standard generators and one phased generator and...
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Old July 12th, 2006, 10:51 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...
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Old July 12th, 2006, 11:37 PM
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Default Re: Masters Mod v2.0 Poll - What to do about Maste

The 30 movement limit doesn't apply in sequential movement.

Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic.
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