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June 20th, 2006, 10:52 PM
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Captain
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Join Date: Jul 2005
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Stand-off cluster \"bombs\"?
I tried this once without success, but I was wondering if anyone else had successfully created LGBs with cluster payloads or otherwise a airdropped cluster munition with a range greater than 1? Is it even possible?
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June 22nd, 2006, 03:55 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Stand-off cluster \"bombs\"?
I tried that once (with cluster class weapons), but as far as I can recall the aircrafts always dumped them from zero range, even with a clear view on target and huge FC/vision ratings.
That kind of weapons would make some sense, if only for stand-off wide-area weapons like the JSOWs.
It's even stranger given that offmap rocket launchers fire the very same weapons from a standoff without worries.
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June 22nd, 2006, 11:28 AM
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Captain
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Re: Stand-off cluster \"bombs\"?
Which is why I tried it and was confused that they didn't work. I wanted to know because of early LGBs that used cluster bombs as the "warhead" for the guidance kit. Thought about finding dates and seeing if I could use them for the Vietnam period. There was also the experimental AGM-12E which I thought might've been fun (what initially brought all this about). I'm curious to hear from the team about what the reason for not being able to do this is.
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June 22nd, 2006, 12:38 PM
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National Security Advisor
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Re: Stand-off cluster \"bombs\"?
Cluster bombs are dropped at bomb range by aircraft. It is part of the game engine. Planes using missiles use the stand-off missile routine at teh start of the air pass, and then may carry on table to complete a bomb run. All air to mud missiles have unitary HE warheads (and changing that would really need a new game engine). Planes using other weapons then fly in, and as part of the move seqence may fire class 11 cannons (not bombers), and then drop any other air ordnace as part of the bomb run. So giving an air cluster bomb any range element is therefore worthless. It will be dropped as part of the bombing run as normal for all air dropped bombs.
Cheers
Andy
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June 22nd, 2006, 10:07 PM
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Captain
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Re: Stand-off cluster \"bombs\"?
So its in the aircraft code not the weapon code? Because as Plasma said, rocket launchers with cluster munitions fire the same class of weapons from a standoff range.
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June 23rd, 2006, 03:47 AM
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Sergeant
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Re: Stand-off cluster \"bombs\"?
Try using the MRLS weapon if you want a ranged cluster warhead. I dunno how well that'll work though.
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June 23rd, 2006, 02:30 PM
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Captain
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Re: Stand-off cluster \"bombs\"?
No, that should run into the same issues as we've experience before. Because its the same class of weapon, it would appear the aircraft code nullifies range for that weapon class regardless of what its set at.
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June 23rd, 2006, 02:42 PM
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Sergeant
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Re: Stand-off cluster \"bombs\"?
What issue?
Cluster BOMBS get the range mod from the Aircraft code.
Cluster WEAPONS might not.
I've strapped cluster wareahd weapons to helicopters before and it worked fine.
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June 23rd, 2006, 02:49 PM
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Captain
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Re: Stand-off cluster \"bombs\"?
Okay Listy, I'm confused. One of us or both of us aren't getting across clearly. They're both class 14 weapons. How does one differ from the other?
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June 23rd, 2006, 07:42 PM
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Sergeant
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Re: Stand-off cluster \"bombs\"?
Me by the looks of it.
It's been so long since I opened MOBhack I thought MRLS' where a seperate weapon entry.
I'll get back in my box now.
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