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  #1  
Old June 2nd, 2006, 04:41 AM
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Default National summons/spells of old nations

What do the old nations like Marignon, Ulm, Caelum, Man or Machaka get?
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  #2  
Old June 2nd, 2006, 06:43 AM

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Default Re: National summons/spells of old nations

I hope that there will be a large variety of national summons available for all sides. "large" = 10-20 summons at least.
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Old June 5th, 2006, 03:14 PM
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Default Re: National summons/spells of old nations

Right... let's forget about all the new nations/eras for a sec, as well as Dom II's themes. You're asking for 170-340 new summons, on top of all the old summons and of all the new summons that aren't nation-specific. About a tenth of which actually get used in multiplayer games.
Disregarding the time and effort this'd take the developers, looking at this solely from the player's PoV, am I the only one seeing the downside to this?
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  #4  
Old June 5th, 2006, 03:16 PM
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Default Re: National summons/spells of old nations

Quote:
Vicious Love said:
Right... let's forget about all the new nations/eras for a sec, as well as Dom II's themes. You're asking for 170-340 new summons, on top of all the old summons and of all the new summons that aren't nation-specific. About a tenth of which actually get used in multiplayer games.
Disregarding the time and effort this'd take the developers, looking at this solely from the player's PoV, am I the only one seeing the downside to this?
Are you saying that only new nations should get summons?
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Old June 5th, 2006, 03:42 PM
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Default Re: National summons/spells of old nations

I actually like the fact that many summons are (in theory) open to all nations, and it's their mages/gem income which decide what they get.
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  #6  
Old June 5th, 2006, 05:28 PM

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Default Re: National summons/spells of old nations

Quote:
Vicious Love said:
Right... let's forget about all the new nations/eras for a sec, as well as Dom II's themes. You're asking for 170-340 new summons, on top of all the old summons and of all the new summons that aren't nation-specific. About a tenth of which actually get used in multiplayer games.
Disregarding the time and effort this'd take the developers, looking at this solely from the player's PoV, am I the only one seeing the downside to this?
I dont see any problems with 10+ national summons. 1. There are 3 eras for each nations. 2. There are many paths of magic.
Lets say all nations will get 4 national summons / era. I wouldnt call that too much.
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  #7  
Old June 5th, 2006, 05:33 PM
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Default Re: National summons/spells of old nations

Quote:
DominionsFAN said:
I dont see any problems with 10+ national summons. 1. There are 3 eras for each nations. 2. There are many paths of magic.
Lets say all nations will get 4 national summons / era. I wouldnt call that too much.
This sounds good to me, however I don't think this is in the current version and it's too late to add this many national summons.

Hopefully modding will allow gamers to add new spells and items without changing existing ones.
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  #8  
Old June 5th, 2006, 05:41 PM

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Default Re: National summons/spells of old nations

Quote:
NTJedi said:
Quote:
DominionsFAN said:
I dont see any problems with 10+ national summons. 1. There are 3 eras for each nations. 2. There are many paths of magic.
Lets say all nations will get 4 national summons / era. I wouldnt call that too much.
This sounds good to me, however I don't think this is in the current version and it's too late to add this many national summons.

Hopefully modding will allow gamers to add new spells and items without changing existing ones.
Oh I would love that Ntjedi...however AFAIK, we cannot add new spells. I think this is gonna be added with a patch maybe later on [the ability to add new spells]. Maybe we can add new magic sites as well after a major [modding related] patch. Dont forget that IW's support is decent. ..but until then we can change the national summons for mods if we want. Correct me Kristoffer if I am wrong.
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #9  
Old June 5th, 2006, 05:52 PM
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Default Re: National summons/spells of old nations

Quote:
DominionsFAN said:
Quote:
NTJedi said:
Quote:
DominionsFAN said:
I dont see any problems with 10+ national summons. 1. There are 3 eras for each nations. 2. There are many paths of magic.
Lets say all nations will get 4 national summons / era. I wouldnt call that too much.
This sounds good to me, however I don't think this is in the current version and it's too late to add this many national summons.

Hopefully modding will allow gamers to add new spells and items without changing existing ones.
Oh I would love that Ntjedi...however AFAIK, we cannot add new spells. I think this is gonna be added with a patch maybe later on [the ability to add new spells]. Maybe we can add new magic sites as well after a major [modding related] patch. Dont forget that IW's support is decent. ..but until then we can change the national summons for mods if we want. Correct me Kristoffer if I am wrong.
Well if we can mod current spells then we only need to have extra disabled blank spells available which is currently done with items in Dom_2.
Hopefully some disabled blank spells and magic sites will exist for modding.
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  #10  
Old June 5th, 2006, 06:08 PM

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Default Re: National summons/spells of old nations

Indeed, I hope so also.
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