Vectoring aircraft unreliable
Don and Andy,
I am currently designing a scenario with a lot of air units.
During setup I set each strike or para/glider drop with specific entry and exit hexes according to the historic facts of the battle. During playtesting these units are using their assigned vectors less than 50% of the time.
Is this a glitch?
Please help!
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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