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May 24th, 2006, 10:57 PM
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Private
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Minesweeper Question
I searched through the forums but couldn't find an answer to this specific question & thought I would ask it here
Let say you are attacking two planets (in different squares). Each is covered with 100 mines & you plan on attacking both in the same turn. If your fleet has mine sweepers that can handle 100 mines will it clear both planets on that same turn? Or after the first 100 mines will you then get hit with the next 100?
Thanks for any assistance you guys can give me.
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May 24th, 2006, 11:29 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
You can only have 100 mines per sector. So the mine sweeper will clear those 100 mines. If you then move to a new sector, the mine sweeper will clear those mines as well. The mine sweeper works regardless until it has hit its maximum ability.
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May 24th, 2006, 11:46 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
So if you have 101 mines in the secter and can only sweep 100, the last mine damages a ship. Not sure if it damages shields or armor, though.
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May 24th, 2006, 11:51 PM
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Shrapnel Fanatic
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Re: Minesweeper Question
How would you have 101 mines in a system if the limit is 100 mines per system? *Non modded games of course*
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May 25th, 2006, 12:13 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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May 25th, 2006, 12:35 AM
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Colonel
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Re: Minesweeper Question
The mines, if they've been launched from 2 planets owned by two empires, aren't orbiting each planet per se, but are all in one sector, so it all happens in one move. In that case, you'll need mine sweeping capability to get them all.
If your hopping between planets in two different sectors within one silmutaneous turn, then the minesweepers are availible to work on each sector individually.
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May 25th, 2006, 12:44 AM
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Re: Minesweeper Question
It'll sweep both planets. Mine sweeping components can sweep their stated number of mines each time they enter a new sector. So you're good!
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May 25th, 2006, 02:11 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
Quote:
Imperator Fyron said:
Each empire can launch 100 mines in a sector.
Mines ignore shielding entirely. They damage armor first like everything else (unless you mod in armor skipping mines, of course).
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...What happens if you mod in shield damage from mines?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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May 25th, 2006, 02:45 AM
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National Security Advisor
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Re: Minesweeper Question
You can't. That happens to be hard-coded. I guess ships are assumed to not have their shields up when not expecting combat?
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May 25th, 2006, 02:55 AM
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Shrapnel Fanatic
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Re: Minesweeper Question
It would make sense - Do any non-combat effects affect shields?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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