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April 23rd, 2001, 12:15 PM
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Would you want new planet types and atmospheres?
A poll thread...
Would you like to be able to add new Atmosphere types to the selection... like Chlorine, Fluorine, Ammonia, Sulfer Oxides, Helium? (maybe even making some that can't be chosen by any race, like TOXIC)
Would you like to be able to define new sector objects, and decide if they can be colonized... like Inferno Planets, Brown Dwarves, even turning on "colonization" for asteroids?
Know that I'm not suggesting that MM actually add these to the game, only that they allow modders to do so (I wouldn't think it would be that difficult, as it seems it would work within the game structure.)
Additionaly, I would like to see the ability to charge points for certain atmosphere choices... Adding another choice to the selection: ANY (for about 3000 points)
Finally, I would like the ability in sectortypes.txt to make a planet start with a certain level of resouces in a certain type (i.e., None=None/Low=1-75%/Medium 76-120%/High 121-150%), and to set planet conditions (i.e., Deadly, Harsh, Unpleasant, Mild, Good, Optimal). If these values weren't given, it would still choose randomly. I know you can do this in the map editor, but I want random maps to do this... I hate seeing a planet that mentions A lot of ore is present, but mineral are 30%.
Well anyways, what do you think about these ideas? And do you think I should bug MM about them?
[This message has been edited by Trachmyr (edited 23 April 2001).]
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April 23rd, 2001, 12:33 PM
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Major General
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Re: Would you want new planet types and atmospheres?
hmmm, I know the planet atmospheres are hard-coded since I asked MM about that a while back when I tried modding in a chlorine atmosphere (EE "Doc" Smith "Lensman" series...hehe). But it WOULD be nice to be able to...
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April 23rd, 2001, 12:36 PM
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Sergeant
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Re: Would you want new planet types and atmospheres?
I know it's hardcoded... but I don't think it would be that difficult to change, instead of it pulling the atmospheres from hardcoded variables, it could pull them from a txt file... I don't know the actual code MM is using, but from my programming experience, I can't see why it would be that difficult to implement.
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April 23rd, 2001, 05:27 PM
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Re: Would you want new planet types and atmospheres?
quote: I hate seeing a planet that mentions A lot of ore is present, but mineral are 30%
Hehe. That "plentiful ore" is fool's gold
The pirates hid all the real minerals in the asteroids.
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April 23rd, 2001, 07:14 PM
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Second Lieutenant
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Re: Would you want new planet types and atmospheres?
I like em all. And the racial trait of "Any" atmosphere would be cool but probably unbalancing because whoever had that could have maximum amount of space for facilities on EVERY planet. With that you wouldn't need any other traits.
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April 23rd, 2001, 08:33 PM
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Corporal
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Re: Would you want new planet types and atmospheres?
What about energy-beings who can colonize stars?
What about different hydrospheres (and geospheres for burrowing races)? A world is not just an atmosphere. (Well maybe a gas giant is, sort of)
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April 23rd, 2001, 11:51 PM
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Re: Would you want new planet types and atmospheres?
Well, "hydospheres" could be added to the list of planet types... "Liquid or Water Planets", Geospheres.... well either they burrow in rock or ice?
As for stars, that would be cool, BUT it would require major changes to the Hardcode (where I'm hoping these will only require minor changes), since stars have no resources or conditions assigned to them.
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April 24th, 2001, 12:16 AM
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Re: Would you want new planet types and atmospheres?
Rock, Ice, Liquid, Gas.
Not much else that applies to planets.
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April 24th, 2001, 12:47 AM
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Re: Would you want new planet types and atmospheres?
also want: Inferno (or LAVA), and Brown Dwarves (y'know the HUGE gas giant that have recently been spotted... thought is that they're failed stars)
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April 24th, 2001, 01:40 AM
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Corporal
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Re: Would you want new planet types and atmospheres?
Stars would be sweet!!! It might require the combination of both the specialized race trait (all components are energy) thread as well as remote mining (their gonna need minerals from somewhere!) But if say the star gave off a signifigant amount of rads depending on it's luminocity then it could work...
I'll vote for stars but I'm sorry I'm tired of appearing in a system with nothing there to colinize.... But stars yeh.... (dumb look) that would be very cool! 
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