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April 14th, 2006, 08:34 PM
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Corporal
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Join Date: Feb 2006
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Planet Abilities
Is it possible to have planets with more than one ability?
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April 14th, 2006, 10:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Planet Abilities
Multiple abilities are easy to add in the map editor.
Randomly generated planets only get zero or one abilities, though.
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April 14th, 2006, 11:24 PM
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Major General
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Re: Planet Abilities
I practically never make use of the special abilities of planets as they are usually useless. 10% extra mining is no use when the planet has only a concentration of 8 in the first place. That said I did have trouble with an enemy planet in one game because it cancelled out the shields of my attacking fleet.
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April 15th, 2006, 12:31 AM
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Shrapnel Fanatic
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Re: Planet Abilities
Oh.
What you might try, is specifying storms in the same sector as the planet in systemtypes.txt
The storms can then contribute extra sector-effects, such as shield disruption/boosting, damage, cloaking, etc.
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April 15th, 2006, 03:34 AM
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Shrapnel Fanatic
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Re: Planet Abilities
Randallw said:
10% extra mining is no use when the planet has only a concentration of 8 in the first place.
If you are refering to the facility ability placed on a planet object itself, this does not actually work.
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April 15th, 2006, 10:42 AM
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Corporal
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Re: Planet Abilities
The only abilities you can give to a planet are those abilities usable in the StellarAbilityTypes.txt file?
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April 15th, 2006, 11:08 AM
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National Security Advisor
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Re: Planet Abilities
Yep.
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April 15th, 2006, 12:04 PM
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Shrapnel Fanatic
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Re: Planet Abilities
There are a select few that can be added, such as cargo storage.
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April 15th, 2006, 05:56 PM
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Corporal
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Re: Planet Abilities
Cargo storage is really through the properties of the planet, and not an ability. Right?
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April 16th, 2006, 03:24 AM
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Shrapnel Fanatic
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Re: Planet Abilities
There is a cargo storage ability that increases the cargo space of the planet. It is used in the stock game by the cargo facility.
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