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  #1  
Old April 19th, 2001, 10:05 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Map editor - neutrals

can you set where neutrals start?

It'd be cool if neutrals started on ring or sphereworlds. This explains why they don't expand (they don't have to) and it might make them harder to conquor
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  #2  
Old April 19th, 2001, 10:19 PM

Hydraa Hydraa is offline
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Default Re: Map editor - neutrals

It appears that you can only set where player X starts or a common starting position. So if you want a neutral to start on a specific position then you will need to ensure that the neutral is in that player slot.
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Old April 19th, 2001, 10:20 PM

Nitram Draw Nitram Draw is offline
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Default Re: Map editor - neutrals

Does the editor allow cargo to be placed on planets? It would be cool if you could pre-place weapons platforms on a neutral ringworld. Then it would be a real tough nut to crack!
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  #4  
Old April 20th, 2001, 12:29 AM

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Default Re: Map editor - neutrals

How would you but a netural in a slot?
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  #5  
Old April 20th, 2001, 02:10 AM

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Default Re: Map editor - neutrals

If you can't force a neutral there, you could put in a system with no warpoints, and a ringworld or two.
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  #6  
Old April 20th, 2001, 02:43 AM
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Default Re: Map editor - neutrals

You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).
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  #7  
Old April 20th, 2001, 03:53 AM

Marty Ward Marty Ward is offline
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Default Re: Map editor - neutrals

Anyone ever try to save a neutral race like you do a normal race? Maybe then you could place them.
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  #8  
Old April 20th, 2001, 11:29 AM
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Default Re: Map editor - neutrals

quote:
Originally posted by suicide_junkie:
You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).



This works indeed very well. However I think the neutral AI needs some modding to really make good use of this map.
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  #9  
Old April 20th, 2001, 03:32 PM

jimbob55 jimbob55 is offline
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Default Re: Map editor - neutrals

Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......
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  #10  
Old April 20th, 2001, 10:55 PM
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Default Re: Map editor - neutrals

quote:
Originally posted by jimbob55:
Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......



That's exactly one of the major points, that must be changed in the neutral AI files.
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