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March 6th, 2006, 01:52 PM
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What\'s is the point of certain weapons in SE:IV?
I have a question, what is the point of some weapons systems in SE:IV? The base game has weapons systems that I can't seem to find any reason to use. For example torpedoes. What advantage do you have for using them? Even better plasma missiles. If you mod the game you can give them better uses but the base game I can't see a point in having them. This is something that I hope is resolved in in SE:V.
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March 6th, 2006, 02:24 PM
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Shrapnel Fanatic
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Re: What\'s is the point of certain weapons in SE:I
All of the weapons were good in SE3.
However, the conversion to SE4 was not that great... APBs, and PPBs in particular were made far too strong.
Play Mods. They're a huge part of the game, and if you pass them up, you're missing 90% of the potential here.
Aaron works on the game engine... the community uses it to create greatness.
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March 6th, 2006, 02:27 PM
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Major General
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Re: What\'s is the point of certain weapons in SE:I
Several mods have better usages for those weapons, but as far as I know, stuff like torpedos are basically useless. Anti-proton beams are one of the best weapons in stock, I believe.
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March 6th, 2006, 03:15 PM
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Re: What\'s is the point of certain weapons in SE:IV?
That's how I usually play with mods. But I wish that the standard game would correct these. Was this ever brought up as an issue.
Torpedoes should have a bonus to hit and slightly higher yield for damage, ect. Any way to have improvements to weapons approved for standard game play?
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March 6th, 2006, 03:53 PM
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Re: What\'s is the point of certain weapons in SE:I
I think the problem is in the idea that there is a "Standard Game".
Hopefully this will be corrected in SE5.
There is pretty much no chance that Aaron will be making balance changes to stock. It has been this way for half a decade.
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March 6th, 2006, 06:53 PM
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Re: What\'s is the point of certain weapons in SE:I
on that note, what are some of the measures people have done to improve things like torpedos. I use to use them almost exclusively in SEIII, and I wouldn't mind making some improvements to weapon balance in DN4.
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March 6th, 2006, 08:01 PM
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Re: What\'s is the point of certain weapons in SE:I
Quote:
NullAshton said:
Several mods have better usages for those weapons, but as far as I know, stuff like torpedos are basically useless. Anti-proton beams are one of the best weapons in stock, I believe.
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There was a huge thread started over the use of Torpedeos. It turned into one of the best strategy threads out. But when the forum was re-made, in 2004, the link to the thread was lost.
Torpedeos are not useless, they serve a purpose... I just don't recall what exactly that purpose was.... range or something..
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March 6th, 2006, 08:25 PM
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Re: What\'s is the point of certain weapons in SE:I
Combined Arms
Torpedos are a small part of the Combined arms package. Also torpedos are very useful for taking out planets at long range and reducing your fleets damage in smashing heavily fortified planets. so far in SEIV ALL weapons have a 'niche'
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March 6th, 2006, 10:58 PM
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Re: What\'s is the point of certain weapons in SE:I
I disagree. Torpedos are pretty much worthless. The best torpedo has a damage ratio of 1.25 at range 6. So does APB X, which also does more damage at lower ranges and has 1 greater range, all while being far more flexible with fire rate 1. Even down to APB VII is fairly comparable to the best torpedo. The same level of torpedo, the Quantum Torpedo II, has damage ratio less than 1 at all ranges... Torpedos are also roughly twice as expensive per kiloton compared to APB.
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March 6th, 2006, 11:12 PM
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Re: What\'s is the point of certain weapons in SE:I
Perhaps some of you are confusing torpedoes (direct fire, total suck compared to APB), and missiles (at least they have long range)
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