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March 6th, 2006, 11:55 AM
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Sergeant
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Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
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Mechanical Breakdowns?
A naughty question/suggestion.
Tanks, APCs, Helos etc are machines. Machines can get into serious trouble and stop functioning. A battle environment is pretty stressful not only for humans but the hardware too. Some armies take better care of their machines then others. Some machines are better and more dependable then others....And so on. So, do you think random "mechanical failure" events should be somehow included in the game, or are they so rare and therefore completely needless?
Comments?
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March 6th, 2006, 01:50 PM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
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Thanked 30 Times in 28 Posts
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Re: Mechanical Breakdowns?
Well, I understand your point about failures, they are part of reality in battlefield but I think that they will remove "fun" factor of this kind of game... Think about this, your troops are almost "dead" and you have only 1 tank/APC left. Then failure happens right in front of enemy troops... You can't move your tank/APC, only shoot until enemy tank/tanks will blow your tank/APC. I know that this kind situation will not happens often but still it's possible in theory.
And what comes to helos, who will decide what happens if helo has mechanical failure? Helo will able to land safely immediately or just crashes into ground every time? And how about planes?
Just 2 cents...
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March 6th, 2006, 02:21 PM
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BANNED USER
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Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
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Re: Mechanical Breakdowns?
They're too rare to occur in the kind of battles represented in this game. For example, even one of the most unreliable tanks ever built, the British WWII Crusader, suffered one breakdown every ten miles. Most SPBMT battles are about 2 miles wide. So if you buy ten Crusaders and run them across the average MBT map, two will break down. Most tanks take 12 hours or so between breakdowns, and helo failures are much more rare, so it would really only matter for VERY unrelaible and poorly maintained vehicles. Don't get me wrong, their are some like the Russian ZSU-57 that can't go farther than 20 miles without falling apart. If breakdowns were a significant factor, then I'd support including them. But there are probably more important things that take priority when it comes to adding features and program coding.
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March 6th, 2006, 05:55 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
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Re: Mechanical Breakdowns?
I've noticed withthis game engine that everything that can happen has at least a 1% chance of happening because the "dice" won't roll lower than 1%. For breakdowns this would mean that everytime you move a vehicle 1 hex, you have a 1% chance of breakdown. Most vehicle will move more than 100 hexes in the course of a scenario, therefore chances are that every vehicle will breakdown during the scenario. Not a very likely occurance. However, getting stuck in in wooded or rough terrain is much more possible. A 1% chance for a tracked vehicle is fair and even higher for wheeled vehicles and trucks. [img]/threads/images/Graemlins/icon41.gif[/img] Two cents more.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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March 6th, 2006, 06:43 PM
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Sergeant
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Join Date: Dec 2005
Posts: 261
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Re: Mechanical Breakdowns?
Well then "roll the dice" twice! And then you may "trigger" events with a 1/10,000 probability !
(Four cents up to now... mmm! not bad! )
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March 7th, 2006, 10:44 AM
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BANNED USER
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Join Date: Jan 2006
Posts: 354
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Re: Mechanical Breakdowns?
I was thinking about that the other day, and it dosen't seem to be a problem. For example, if you want a 1 in 200 roll, take a 1 in 100 roll and a 1 in 2 roll and combine them.
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