.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2006, 06:06 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Question for next balance mod.

It seems to me that some races have unnecessarily needed "free points" which gives them a bigger advantages than races that don't. Basically I'm speaking of races such as Caelum, Jotunheim, C'tis, Abysia and even Ermor to some extent. Races that are already powerful so why do they require the free points extra from climate?
Reply With Quote
  #2  
Old February 6th, 2006, 06:10 PM

Fate Fate is offline
Sergeant
 
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
Fate is on a distinguished road
Default Re: Question for next balance mod.

Well, I have only played the demo, so I am not very reliable, but it could be that the races are designed to rely on those extra points. So maybe they're units are more expensive for the same effectiveness? I believe, also, that they still suffer the damage of lower weather scales, they just get bonuses to make up for it.
Reply With Quote
  #3  
Old February 6th, 2006, 06:20 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Question for next balance mod.

I think that's the theory but I don't think it quite makes up for it .. 120 points is A LOT. Especially when you look at Abysia and Jotun's national troops, which while expensive are pretty effective.
Reply With Quote
  #4  
Old February 6th, 2006, 06:28 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Question for next balance mod.

Well just try those races in multiplayer. If they are so good with the free picks, they should be picked first most often. Oddly enough that is rarely the case .
Reply With Quote
  #5  
Old February 6th, 2006, 06:36 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Question for next balance mod.

Well in all the games I've played, Jotun seems pretyt popular. =)
Reply With Quote
  #6  
Old February 6th, 2006, 06:43 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Question for next balance mod.

Well by giving some races bigger advantages it allows more variation when going against AI or human opponents.
For example if an experienced player wants to introduce a rookie to the game most likely the rookie will be suggested to take Ermor. And the experienced gamer would play one of the weaker races and a weaker pretender. As a result a good game can be played... if all the races are equal then the only way a veteran could easily introduce a rookie would be by editing the .map file or installing a mod.
__________________
There can be only one.
Reply With Quote
  #7  
Old February 6th, 2006, 06:49 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Question for next balance mod.

I'm not so sure about that ... since the experienced player can just not use all his points to handicap himself. =)
Reply With Quote
  #8  
Old February 6th, 2006, 06:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Question for next balance mod.

Quote:
KissBlade said:
I'm not so sure about that ... since the experienced player can just not use all his points to handicap himself. =)
Exactly the same reponse for your original post. If the experienced player views Ermor has having too many points he simply can just not use all his points to handicap himself.
__________________
There can be only one.
Reply With Quote
  #9  
Old February 6th, 2006, 07:01 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Question for next balance mod.

Quote:
I'm speaking of races such as Caelum, Jotunheim, C'tis, Abysia and even Ermor to some extent
What nations are you comparing to? Pythium, Arco, R'lyeh, etc.? They all have rather effective troops.
Reply With Quote
  #10  
Old February 6th, 2006, 07:08 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Question for next balance mod.

Temperature scale isn't all good. Every pick the temperature differs from your nation's preferred, you lose income, resources and supplies. Unless you have strong dominion, seasons effect this. Unless your dominions spreads very fast, you'll have to preach in conquered provinces before they are in your preferred temperature, and then wait until they catch up with the warmth.

The nations that need spesific temperature need high dominion, possibly with a special theme improving dominion /temperature spread.

Also, some nations require less resources. E.g. Mictlan can survive with Sloth 2 or 3 AND use its many national units (mainly Jaguar Warriors, of course). Jotunheim can't, especially not Niefelheim. Pythium starts with 7 gems, and has free communion slaves. The thing is, many of the nations have something special, something that makes them worth it.


It's also often the case of how you play, as well. I don't remember how Gandalf used to say it, but the nations are just tools which the player must use. A player must choose a correct tool for a spesific strategy, and e.g. Pangaea can be deadly stealth nation. Gandalf has these wonderful stories of Pangaea scouting provinces with the Black Harpies, then conquering a province via Call of the Wild with (possibly) some stealth support, then building a castle, lab, temple with the stealthy commanders - and when your enemy finds your "capital", he'll be very confused!

EDIT: you don't recruit provinces...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.