.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 25th, 2006, 06:17 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default immobile, but mapmove 1 possible ?

and another question:
how do i lower the action points ("#ap"- command) below 10 ?
I want to make an unit that is immobile on the battlefield but can still fire and fight. (maybe ap 2 ?). On the map the unit should have mapmovement 1. Is that possible ?
whatever value i try for the #ap command, i still end up with ap 11, never less
Reply With Quote
  #2  
Old January 25th, 2006, 07:42 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: immobile, but mapmove 1 possible ?

no idea but may i ask what for? you going to make me a mod?
Reply With Quote
  #3  
Old January 26th, 2006, 02:20 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: immobile, but mapmove 1 possible ?

yes, i try to update my Chu-ko-Nu mod.
Reply With Quote
  #4  
Old January 26th, 2006, 05:52 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: immobile, but mapmove 1 possible ?

kool, i enjoyed it btw
Reply With Quote
  #5  
Old January 27th, 2006, 12:24 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Workaround

This is not perfect, but...

Armor encumbrance reduces your AP. Furthermore, ranged weapons are not affected by encumbrance, as they do not give fatigue. So... assuming you're just modding the Chu-ko-Nu units... you can give them a low AP by leaving the AP at 12 but awarding them a special armor with a very high encumbrance. Real AP = min((Base AP - Encumbrance), 2), I think. But maybe the minimum is 1.

I don't ever remember having problems with AP when modding. It sounds to me like you are setting AP before you do some #clear command, so the AP is reset to 12 and subsequently reduced to 11 by armor encumbrance. Are you sure the unit definition commands are in the right order?
__________________
Cherry
Reply With Quote
  #6  
Old January 27th, 2006, 10:18 AM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Solved:Re: Workaround

Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted.
Reply With Quote
  #7  
Old January 27th, 2006, 11:48 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Solved:Re: Workaround

Quote:
Horst F. JENS said:
Thank you Cherry,
with your hint i was able to solve that problem. My unit has now 4 ap but mapmove 1, like i always wanted.
You're welcome! Glad I could be of assistance.
__________________
Cherry
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.