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  #1  
Old December 29th, 2005, 09:24 AM

Magister Magister is offline
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Default Multiplayer Crash

We have a technical problem.

Me and a friends of mine are used to play seiv in TCP/IP multiplayer mode, on different machines on simultaneous turns, while our laptop are connected directly with a cross cable.

We both use SE IV GOLD Ed. V. 1.91, we correctly set up the game and start to play, i usually am the host. I "Begin Game" and "Process Turn" without any problem most of the times but occasionally, upon completion of turn processing, when my computer sends the new turn information to the other computer, the other computer crash, it exits from the game and give to my friend an error like "invalid exception error at xyz01293qwerty" in a simple windows dialog with just an ok button. This is very annoying because at this point we both have to restart the game and reload the savegame, and hope the problem doesn't happean again, but unfortunately most of the time the error occur repeatly in a row of turns. Sometimes we try to fix this by rebooting the machine and sometimes this works while other times it doesn't.

Do u have any idea of why this could be happening?

We don't use any firewall, we purposefully deativate them to play, because anyway we are not connected to internet buth we are just connected one to each other.
We both updated to 1.91 and we haven't experienced this error before neither during solo play nor multiplayer game except upon completion of turn processing and transmitting.

Any help?

Thank you very much.
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  #2  
Old December 29th, 2005, 10:12 AM
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Default Re: Multiplayer Crash

Not sure what's going on, but a few pointers:
* Latest version of SE4 is 1.94, not 1.91; you might want to grab the patch from http://www.malfador.com (warning - BIG download!)
* TCP/IP play is generally borked; have you tried PBW? (http://seiv.pbw.cc)
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Old December 29th, 2005, 10:55 AM

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Default Re: Multiplayer Crash

We will try the patch asap especially because it seems promising:

Version 1.92:
1. Fixed - Rare Access Violation when executing orders.
2. Fixed - Rare error when processing a turn.
(found in the version history of patch 1.94)

Don't know yet if it is my error but it's a good start.
I will keep you informed.
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  #4  
Old December 29th, 2005, 02:21 PM
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Default Re: Multiplayer Crash

The 1.92 fixes have to do with seekers targetting seekers in mods (at least one of them), but still a good idea to try it.
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Old December 29th, 2005, 03:08 PM
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Default Re: Multiplayer Crash

Hey, welcome to the forum! Sit back, relax and have some cheese.
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Old January 1st, 2006, 10:22 AM

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Default Re: Multiplayer Crash

It sounds to me like you are running out of memory... I've an older computer with only 128meg ram, and have seen similar issues with some of my games. Sometimes my game turns won't load with a similar type of strange out of range message IIRC. If you don't have a computer with gobs of RAM and started out the game with no problems, the game turn files have probably become large enough that they are giving the computer problems.
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