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  #1  
Old December 10th, 2005, 08:15 AM

Spacedragon Spacedragon is offline
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Default Adding Body Armour to the Infantry Units

Forgive me if this has been addressed before, I am returning to SP2 after a long absence (the lsat version I played was original SP2, way before WinSPMBT was created).

I've noticed the lack of body armour on the infantry units, how does one go about adding it or is it implemented via a different mechanism such as higher morale values etc? I would assume one increaes the "survivability" rating?
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  #2  
Old December 10th, 2005, 03:30 PM
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Mobhack Mobhack is offline
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Default Re: Adding Body Armour to the Infantry Units

Yes it has.

You don't add body armour to infantry units, not modelled. Adding armour values to infantry will create oddities as infantry is an unarmoured class to be engaged with HE.

Body armour reduces medical injuries, it does not make your guys "invincible". The guy who would have been dead, is now critically injured, and off to hospital for long-term care, and probaly will be invalided out. He is still a casualty for the battle/game purposes.

If you want - increase infantry toughness a tad for the side which has body armour issued perhaps. (You could then edit all leg units and delete a move point for the effects of lugging the weight

Same with AT gun shields, not modelled, same reasons. AT gun is an unarmoured class to be engaged with HE weapons.

Cheers
Andy
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Old June 13th, 2006, 03:00 PM

harlikwin harlikwin is offline
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Default Re: Adding Body Armour to the Infantry Units

Wouldn't it be nice to add local toughness paramater for soft units that would be mobhack editable for each unit rather than the global 100%etc paramater please, pretty please.

One could model a great many things this way.
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Old June 13th, 2006, 08:15 PM
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Default Re: Adding Body Armour to the Infantry Units

No, since that would need a completely new game engine, for the new parameter, and to check for it in a zillion places, and to find any unforseen knock-on effects, if added to the code. Plus it would make all scenarios, campaigns and so on toast.

Not going to be done. A soldier with a flak jacket s still a "casualty". He may be off to hospital with his legs blown off, but he is still alive where maybe he would have been dead without it. That affects him and his family perhaps in the real world, but the game effect is the same, one man is no longer able to contribute to the current battle.

Andy
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Old June 15th, 2006, 04:18 PM

harlikwin harlikwin is offline
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Default Re: Adding Body Armour to the Infantry Units

I didn't realize the code was that badly written. But I suppose its old so it makes some sense.
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Old June 20th, 2006, 10:30 PM
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Default Re: Adding Body Armour to the Infantry Units

I wouldn't call it badly written, but the base code is ten years old, and written for MSDOS. It's a wonder that it works as well as it does. To add body armour, and the ability to fire from within vehicles, more unit classes, bridgelayers and all the other goodies that we seem to want, would take a whole new base engine.

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