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  #1  
Old October 18th, 2005, 08:24 AM
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Default Please verify suspicion.

In the latest turn of one of my games a neighbour suddenly attacked me. There was no message from him and we had a treaty the previous turn. I had a few ships and none of them fired back despite the fact I was the only one on the end of a wormhole and went first. I suspect he broke the treaty, but then saved the turn and loaded it later to finish it thus the game saw he no longer had a treaty with me but since I received no message my ships still thought we were friends and so didn't fire. I think this happened to me before but I can't rememeber if my suspicions were correct. Can anyone tell me if this is probably what happened?
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Old October 18th, 2005, 08:30 AM
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Default Re: Please verify suspicion.

Megaevil empire? Maybe there was no message for whatever reason.
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Old October 18th, 2005, 09:40 AM
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Default Re: Please verify suspicion.

I had something simmilar happen to me once in stock, when I was just playing the computer. For some reason the game had started with 2 races using the same shipset and, I'm guessing here, the computer confused one, with which I had a millitary alliance with, with the other who I hadn't met. So my "friends" ships suddenly attacked mine.
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Old October 18th, 2005, 10:55 AM

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Default Re: Please verify suspicion.

Does his status on the empires screen show him at war or still with a treaty? If he is at war, you have your answer, but if he is still shown as having a treaty you may have a serious game bug.
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Old October 18th, 2005, 11:34 AM
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Default Re: Please verify suspicion.

If he broke the treaty, the status would be "None"

MEE only applies to AI, not human players.
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Old October 18th, 2005, 11:51 AM
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Default Re: Please verify suspicion.

Wait. Is is possible to send a message without any text, and thus it be invisible?
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Old October 18th, 2005, 01:14 PM

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Default Re: Please verify suspicion.

Breaking a treaty sends no message. But declaring war will. IIRC
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Old October 18th, 2005, 02:47 PM
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Default Re: Please verify suspicion.

Something sort of like this happened in CB#2. My empire had decided that peace is boring, and OH! look at all the shiny, resource-filled worlds! (this is a Disposable Society race, so everything is basically one-shot use; plus, insane amounts of construction capacity, no repair).

Anyway, I canceled the treaty with SJ, and was expecting on the next turn to lose quite a bit of hardware around our "joint defense" points. I had two ships and a big stack of satellites, he had a few carriers, 8 or so ships, and a bigger stack of satellites. Somehow, when the turn was processed, none of his ships anywhere fired a shot. I had two ships that magically jumped to Legendary status, as they took out all of those defenses, without a scratch.

Strange thing is, once SJ processed the turn again, with (I'm fairly certain) the same *.plr files, his ships started firing again. So, it's probably just some strange quirk in how turns are processed. Try running it again, and see if that fixes it.
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Old October 18th, 2005, 10:53 PM
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Default Re: Please verify suspicion.

There shouldn't be duplicate sets as the shipsets are built into the mod. It wouldn't be MEE as I suspect he is 1st. rewinding the turn showed he had a trade treaty with me, then he didn't. I don't think it's worth redoing the turn as the few ships I had wouldn't have stood a chance and now I know what he is going to do.
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Old October 19th, 2005, 12:20 AM
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Default Re: Please verify suspicion.

I think your theory might be right. He probably broke the treaty and the message was lost by the "save and re-load" bug that we've seen before.
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