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July 21st, 2005, 05:41 PM
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Corporal
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Join Date: Jul 2005
Posts: 152
Thanks: 0
Thanked 1 Time in 1 Post
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New Campaign
I try to do a new type of dynamic campaigns using the original systeme of editing:
-it is in order to simulate an attack against ennemi prepared positions.
- there are X maps following themselves
- if you achieve a victory on map 5 BTW, you will play the map 6, if you achieve a defeat, you will play on map 4 you achieve campaign victory when reaching the last map.
-every units have 20% chances to appear, so that you can play twice the same map without getting bored on it...
Not perfect but I want to know if somebody is interrested in that.
I precise I will not be able to respond before one week...
__________________
"On 17 January, I started with 39 tanks. After 38 days of aerial attacks, I had 32, but in less than 20 minutes with the M1A1,1 had zero." an Iraqi
battalion commander, after being captured by the 2nd Armored Cav Regiment, speeking to Col Don Holder.
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July 21st, 2005, 05:59 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
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Re: New Campaign
Sounds interesting...
Good luck!
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July 21st, 2005, 06:37 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: New Campaign
Quote:
loktarr said:
I try to do a new type of dynamic campaigns using the original systeme of editing:
-it is in order to simulate an attack against ennemi prepared positions.
- there are X maps following themselves
- if you achieve a victory on map 5 BTW, you will play the map 6, if you achieve a defeat, you will play on map 4 you achieve campaign victory when reaching the last map.
-every units have 20% chances to appear, so that you can play twice the same map without getting bored on it...
Not perfect but I want to know if somebody is interrested in that.
I precise I will not be able to respond before one week...
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If you are going to do this, then you are probably best to not use a slot just after the issued ones - there already exist some conflicts with low slot numbers! - plus any "issue" campaigns we provide later will advance from the current end, as we cannot allow for any third parties who simply use the next free slot ID.
Try say 20 or 21 or thereabouts?.
I'll look into a campaign slot re-numbering utility later, if I get the time, but for now, It's probably best to use a higher slot number that is still on page No. 1.
Cheers
Andy
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July 21st, 2005, 07:51 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: New Campaign
Can campaigns be renamed like scenerios?
I'm making a campaign for slot 21.
Actually, I didn't realize there was another page of campaigns. I'll move mine back to 41 or something as I've only made the map for the first node.
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July 22nd, 2005, 08:54 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: New Campaign
Quote:
Skirmisher said:
Can campaigns be renamed like scenerios?
I'm making a campaign for slot 21.
Actually, I didn't realize there was another page of campaigns. I'll move mine back to 41 or something as I've only made the map for the first node.
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No - Campaigns cannot simply be renamed, as data on the original slot number is held internally.
There are 999 campaign slots, but many folk simply seem to use page 1 and a slot right after the issued scenarios (Which will tend to grow upwards).
So I'll try to get a campaign slot shifting tool put together at some point, and maybe add the facility to install a scenario and renumber it if there is a conflict found as well.
Cheers
Andy
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July 22nd, 2005, 10:41 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: New Campaign
Quote:
Skirmisher said:
Can campaigns be renamed like scenerios?
I'm making a campaign for slot 21.
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What I would do is just make sure you let whomever is going to download the file know it wil overwrite any already in that slot. Maybe add a small "readme" text file to the scenario/campaign zip BUT getting them to read it 1st before diving into the game is always a problem.
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