.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 23rd, 2005, 03:49 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Deployment Questions

I have 3 questions I could not find in the game Help File. I know the older version did not have designated deploy zones (ie. the front line flags like in SPWAW) where you could edit the deployment areas to the exact area open for a player to deploy into. My questions are;

1. What are the default areas that the game will use for deployment. For example; In an Assault scenario where the player is coming from the left. How far into the Map in hexes from the Left Edge will the AI allow him to deploy out to?


2. Is is different for each battle type (Assault, Advance, Meeting Engagement?

3. Does Map size affect this? (Is is a percentage of the map with or set by # of hexes based on the map width)?
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #2  
Old June 23rd, 2005, 07:53 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Deployment Questions

Hi DD,

Working on your Campaign?

From what I know, the player when assaults, advances or in a meeting engagement will be allowed to deploy inside an X margin of 30% of MAP width. For example in 100x100 map you may deploy your forces inside a margin of 30 hexes.

The only exception is when you defend or delay against the advance of the enemy. Then you may deploy inside a margin of 50% the map width. For example in a 100x50 map you may deploy inside a margin of 25 hexes.

So:
In a ME battle the deployment zones are for player1 30% MAP WIDTH and for Player2 30% MAP WIDTH.

In a Player1 advances/assaults battle the deployment zones are for player1 30% MAP WIDTH and for Player2 50% MAP WIDTH.

In a Player2 advances/assaults battle the deployment zones are for player1 50% MAP WIDTH and for Player2 30% MAP WIDTH.

cheers,
Pyros

p.s DD in your campaigns you must make use of the "%" hot key for setting the X location of the start line for player1 (human)
Reply With Quote
  #3  
Old June 24th, 2005, 01:17 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Deployment Questions

Quote:
Pyros said:p.s DD in your campaigns you must make use of the "%" hot key for setting the X location of the start line for player1 (human)
Thanks Pyros.

I have never been able to really understand the setting of the special start lines in the campaigns. Guess I need to read that section again.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #4  
Old June 24th, 2005, 04:52 PM

AB AB is offline
Corporal
 
Join Date: Jun 2005
Location: Northern CA
Posts: 51
Thanks: 0
Thanked 9 Times in 4 Posts
AB is on a distinguished road
Default Re: Deployment Questions

Double Duece,
Something else you could do, to get the flexability of SPWAW adjustable start lines, is use TEXT to note deployment lines. Use '-' '/' etc. typed onto the map, to show the player where it is 'legal' to deploy. It requires the player to be honest, but anyone can cheat if they want, so i don't view that as a big deal.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.