|
|
|
|
|
March 17th, 2001, 08:31 PM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
genocide vs ground assault
Recently I captured a really well developed alien world with about 2000m population. I left the world a bit prematurely to hit an enemy fleet and the AI snuck in a dreadnought and glassed its former planet. It might be just me, but shouldn't the AI try to recapture one of its own planets probably. Especially one that has full facilities and a huge population?
|
March 17th, 2001, 09:10 PM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
Yes, it should. Does it? No. The AI almost never invades a world, even if it has troops and the ships to transport them. This is related to the AI not having any memory, so it isn't aware that the planet was once its own, or that it just glassed 2 billion people of its own race.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|
March 18th, 2001, 12:55 AM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
Wish they'd change that. It would make more sense for the AI to wait a few turns to gather forces for a planetary assault rather than just glass the planet and recolonize it. Should be able insert a routine into the attack targeting algorithm that looks at the size/value/population/facilities on the planet and decide to assault instead of vaporizing if the value is past a certain threshold. Add a higher weight to the population if it's the same as the AI's race.
|
March 18th, 2001, 11:48 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
I have had the AI drop troops 1 time this was on a world that I had just taken,(was a 1 sided fight) tho I have yet to have them do it again (KILL KILL)
__________________
Kill em all let God sort em out
|
March 19th, 2001, 04:18 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
The question i have is did the AI have the forces to hold that planet incase you came back, if i didn't have the power to hold that territory i would have glassed my own planet too.
__________________
Je maintendrai
|
March 19th, 2001, 06:09 PM
|
Corporal
|
|
Join Date: Nov 2000
Location: New Jersey
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
Always glass planets - always It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....
Jason2
__________________
Jason2
|
March 19th, 2001, 07:20 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
quote: Originally posted by Jason2:
Always glass planets - always It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be a comment on my own grey matter abilities...). By the time I'm conquering the whole galaxy I almost always have all 3 techs for colonizing... so I just send ships with transports full of my own race....
Jason2
You may change your oppinion once you've played a game where you can only colonize your race and planet type. I too was one who wiped 'em out and recolonized (or slaved 'em after surrender). Now with the new settings (makes it a LOT different and longer folks) the whole ground combat issue becomes far more important. Check out some of the other threads for more...
|
March 19th, 2001, 08:45 PM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
Doesn't glassing a planet reduce the mineral values?
I think one of my planets got nuked and when i recolonised, it wasn't worth building mines on.
I'm sure I saw something in a data file that suggested it did.
|
March 19th, 2001, 09:12 PM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
The value of all resources are reduced after the complete elimination of the population and you can modify the amount of reduction (if I remember correct in the settings file).
Personally I always use troops to conquer planets if possible. But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.
|
March 19th, 2001, 11:02 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: genocide vs ground assault
quote: Originally posted by Q:
But in the beginning of the game, when you don't have the troop technology yet, there is no other solution to efficiently weaken an enemy empire than to destroy their colonies.
unless you can blocade them into surrendering. three ships will usually hold a planet against anything they can launch locally in one turn, and the rest of the fleet can move arround to insure space superiority.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|