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March 13th, 2001, 09:00 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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phased polaron beam
I have a ship with a heavy mount PPB V and it has a range of 6. An enemy space station has the same weapon and mount, but it has a range of 10. What is going on?
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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March 13th, 2001, 09:06 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: phased polaron beam
space stations have access to bigger mounts for their weapons than ships. Also does a crapload more damage... be carefull when attacking em
and a hint I learned the hard way when designing em... include multi-tracking components if you have em - when I 1st built one I, for some reason, thought they'd be like WPs and be able to target multiple targets - wrong - they are ships. verrrry upsetting at the time - dohhh
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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March 13th, 2001, 09:20 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: phased polaron beam
Also, I think Bases and WP get a built in range bonus on certain weapons. They will definately outrange you in almost any even tech situation.
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March 13th, 2001, 09:54 PM
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Major
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Re: phased polaron beam
Base mounts provide range bonuses as well as damage bonuses; Weapon Platforms, fortunately or unfortunately, do NOT receive range bonuses in the "standard" game. You can, of course, modify any or all of the mounts by editing "CompEnhancement.txt".
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March 13th, 2001, 09:58 PM
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Captain
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Re: phased polaron beam
I had never noticed this.
I looked up this stuff in se4\data\CompEnhancements.txt. It looks like the range/to hit bonus is just for bases.
Large Base Mount adds 2 range and gets a 40% to hit bonus
Heavy Base Mount adds 4 range and gets a 60% to hit bonus
Massive Base Mount adds 6 range and gets an 80% to hit bonus
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March 13th, 2001, 10:37 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: phased polaron beam
The base mount mods were added to prevent the missile dance being done on them and to simulate the fact that you can put a much bigger weapon on a base than you can on a ship.
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Seawolf on the prowl
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Seawolf on the prowl
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March 13th, 2001, 10:58 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: phased polaron beam
It's odd that they did not increase the range of a WP. You can put an even bigger weapon on the planet than on a base.
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March 14th, 2001, 12:40 AM
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Second Lieutenant
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Join Date: Aug 2000
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Re: phased polaron beam
Nitram,
You forgeting impact of the atmosphere, gravity and all the eviromentalists!!!!
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Seawolf on the prowl
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Seawolf on the prowl
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March 14th, 2001, 07:01 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: phased polaron beam
Nah, I think it's just an oversight. Hundreds of thousands of lines of code in the main program, a megabyte or more of basic game data for things like basic planets and sectors and ships, and 20 AIs X a dozen files or so. It's adds up to a mass of detail that no single mind can fully comprehend at once, I suspect.
I've modified my own Compenhancement.txt to give WPs the save mount advantages as bases, but with even better size/power ratio since WPs only go to 600kt. It helps quite a bit for AI planetary defense. If I can get the AI to put a lot of satellites with PDC over important planets with lots of WPs on them, it may reach the point where you can't take them out without major losses.
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