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Old April 29th, 2005, 09:15 AM

Jestak Jestak is offline
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Default Emergency Propulsion Pod Repairs

Greetings,

Another silly question...

I have ships equipped with Emergency Propulsion Pod and Repair component level 2. I noticed the Emergency Propulsion Pod does not repair like the other components. However, I am pretty sure in a previous game, it was repairing but I don't recall if the ship was equipped with a higher level or a Space yard. Anyone has any clue about how the repair works?

Thank you
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Old April 29th, 2005, 09:27 AM
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Default Re: Emergency Propulsion Pod Repairs

The EPP and ESP can only be fixed at a spaceyard. This is to stop ships with repair bays having huge speed and infinite range.

At least thats what I remember
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Old April 29th, 2005, 11:05 AM

Jestak Jestak is offline
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Default Re: Emergency Propulsion Pod Repairs

Greetings,

I found that in this msg board FAQ:

5.2.8 Stellar Manipulation Ships
5.2.8.1 Battleship Planetmaker: I like to design my planetmaker on a BB hull because I like to use a spaceyard instead of a repair bay to repair the Matter Gravity Sphere (used to create the planets from asteroids). The reason I use a spaceyard is that I also include an Emergency Propulsion component to zip around. These stellar manipulation ships cost lots of maintenance so I want to minimize time in transit. --->>> Emergency Propulsion components cannot be repaired by a Repair Bay so they need a spaceyard component to repair them. <<<-----

Thank you!!
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Old April 29th, 2005, 11:31 AM
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Default Re: Emergency Propulsion Pod Repairs

That is actually misleading. All that is required is having a space yard in the same sector. Repair bays will repair such components if a SY is present.
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