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  #1  
Old April 20th, 2005, 03:34 AM

serg serg is offline
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Default Problem with the peolpe\'s mod

I can't get any missions from HA after I completed the first one. The mission is marked as completed, but when I go to the manhattan starbase in the epsilon system, the contact window is empty. Starfury version 1.15.
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Old April 20th, 2005, 09:12 AM

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Default Re: Problem with the peolpe\'s mod

What version of the mod do you have? I understand that in the 0.2.1 the first three missions should work. (not that I have tested them myself. I'm busy enough trying to get all the models converted to the mod)

But I have to test this. Thank you for the report.
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  #3  
Old April 20th, 2005, 10:00 AM
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Default Re: Problem with the peolpe\'s mod

Yup...in the latest one it goes south...they are working on it I hope they finish sooooon I have the same trouble
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Old April 20th, 2005, 11:15 AM

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Default Re: Problem with the peolpe\'s mod

the mod version is 0.2.1
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Old April 20th, 2005, 11:48 AM

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Default Re: Problem with the peolpe\'s mod

Hmmm. Well I have to take a look. I'm not specialist though so I won't necesserily get it working. I have an idea where to look for the error though.
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Old April 21st, 2005, 03:19 AM

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Default Re: Problem with the peolpe\'s mod

Can you tell me what file contains exactly where you get the missions? I mean the campaign missions. And by the way, what is the difference between version 0.2.1 and 0.3.0?
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Old April 21st, 2005, 04:42 AM

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Default Re: Problem with the peolpe\'s mod

Well officially we haven't released the 0.3.0 revision. Just some team development versions that will eventually lead to 0.3.0. Confusing isn't it?

The real difference between them is that the starting ship, Falcon, has new textures, Manhattan has new textures, Ghost (buyable ship) has new textures and so on. Though to get the 0.3.0-pre2 working you need to get the fix patch.

http://koti.mbnet.fi/sfhaven/downloa...030pre2fix.rar
The 0.3.0 pre version was compiled in a hurry so it has few bugs. Also 0.3.0 should have the first four missions coded though if I remember correctly GandalfTheWhite said that the 4th mission isn't working.

And I believe that the mission data is in Main_Events.txt or in Main_Missions.txt
It might be that the mod doesn't change the second mission start available after completing the first one or something like that.

I hope that helps.
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Old April 21st, 2005, 02:58 PM

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Default Re: Problem with the peolpe\'s mod

Ok, now I've tested the mod and I can get the second mission after completing the first one.



I have version 0.3.0-pre2.
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Old April 22nd, 2005, 03:53 AM

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Default Re: Problem with the peolpe\'s mod

I think i'll try version 0.3.0
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Old April 23rd, 2005, 02:46 PM

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Default Re: Problem with the peolpe\'s mod

You should. The ships in that look better (my texturemaps were replaced ). I hope to release a stable version of the revision 0.3.0 soon.
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