Strange result with fighter simulation
I am playing a game where I kick tha AI off mainly with my Temporal Fighter. But after running some test using the simulator, I have seen that my carrier loaded with no optimizes bomber were kicking the bass of my regular Dreadnought ! As I never seen in stock game fighter being very efficient without massive outnumbering I'm very surprised.
Dreadnought design : (temporal Xiati)
B/LS/CQ
MC
Security Station
ECM/Combat Sensor
1 fuel tank
4 engine+solar sail
3 Phased shield generator at max level
9 PDC
5 Heavy Time distortion Burst
5 Heavy APB XII
1 Meson blaster
Temporal bomber :
Cockpit+Life support
1 shield generator
1 Time Distortion Burst
1 Graviton Cannon
afterburner and sensor
max engine
3 heavy carrier fully loaded with those bomber kick easily the *** of 7 of these Dreadnought - for a price somewhat equal.
Are my design this bad or it is just that fighter are underestimated ?
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