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  #1  
Old February 7th, 2005, 03:44 AM
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Default SE4 Mods Listing Update

http://www.malfador.com/se4mods.html

Ok, time to update the site again. What mod updates and new mods have there been that need listing?

Invasion is up to... 0.4x something.
Eclipse 1.0 is out.
Babylon 5 needs a link to the 2.0 patch.
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  #2  
Old February 7th, 2005, 10:21 AM
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Default Re: SE4 Mods Listing Update

With any luck, Space Food Empires may soon be removed from vapor status.
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  #3  
Old February 7th, 2005, 01:29 PM
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Default Re: SE4 Mods Listing Update

Babylon 5 mod will soon release playable public version. At least thats the plan.
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  #4  
Old February 7th, 2005, 03:29 PM
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Default Re: SE4 Mods Listing Update

Do you have a new name for your version? I am not going to replace the current B5 Mod...
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Old February 8th, 2005, 01:16 AM
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Default Re: SE4 Mods Listing Update

Carrier Battles Mod
Thread: http://www.shrapnelcommunity.com/thr...?Number=325646

Download Location:
Under: http://imagemodserver.mine.nu/other/MM/SE4/Mods/

Description:
The Carrier Battles mod radically alters the combat system, mainly by expanding the role of fighters while also introducing sensible limitations. Fighters are the main platform from which to launch strong missile assaults, provide point defense coverage, and to kill enemy fighter groups. Bombers, interceptors and superiority fighters can all be designed from the same hulls, with tradeoffs based on the design, rather than forced by the hull.
Although fighters are quite fast in combat, and the engines allow for speed/size tradeoffs, they have extremely limited non-combat movement capabilities, which is where the carriers come in. Although there are small support ship hulls available, any major combat will involve mostly carriers, and ungodly numbers of the powerful fighters.

There is a vastly expanded missile selection to compliment the fighters as well. Planetary bombardment missiles, capital ship missiles with the punch to penetrate shields, anti-fighter missiles to help tip the balance in a furball, and even anti-missile missiles for basic point defense capability.
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Old February 8th, 2005, 04:07 AM

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Default Re: SE4 Mods Listing Update

Dark Nova 4 isn't on the list. v4.13 is the current.
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  #7  
Old February 13th, 2005, 07:45 PM
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Default Re: SE4 Mods Listing Update

Any others?
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  #8  
Old February 23rd, 2005, 09:37 AM
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Default Re: SE4 Mods Listing Update

The site hosting AIC has been down for a few weeks at the very least, so it may be needed to change the current link to point to the AIC hosted on your own site.
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Old February 23rd, 2005, 02:26 PM
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Default Re: SE4 Mods Listing Update

I will post a new site link for the BOD Mod and for my new Stranger Mod (still in beta) as soon as I get the chance. Actually, both will be available through my SE IV site, link in sig.
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Old February 23rd, 2005, 05:59 PM
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Default Re: SE4 Mods Listing Update

Proportions Mod is at version 3.0.3 for SE IV Gold version 1.91. Version 3 is a major update which revises homeworlds, the tech tree, fighters, mines, economics, and other aspects of play further than version 2.

PvK Balance Mod offers version 1.0 for SE4G version 1.84, and version 1.1 for SE4G version 1.91.

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