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January 19th, 2005, 08:32 PM
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Programming issue/Question
I'm trying to Mod the QuadrantTypes and SystemTypes files. I want to use some boolean logic in this test file. Can I?
I don't want to use the "any" option, I want to specify like (Yellow or Orange) or (small or medium) to make random picks from a smaller list. I'm not sure this can be done. Any comments / suggestions?
Larry
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January 19th, 2005, 08:44 PM
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Re: Programming issue/Question
You can only use values specified in the file headers. There is no support for boolean logic. The only thing that can be done is having a lot of different static entries.
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January 19th, 2005, 09:15 PM
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Re: Programming issue/Question
Also, as you go, be sure to check the balance of your systems and quadrants with my Map Analyser
http://imagemodserver.mine.nu/other/...E4mapstats.rar
With this you can test to make sure that all of the surface/atmosphere race combinations will be represented fairly.
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January 19th, 2005, 11:43 PM
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Re: Programming issue/Question
Hi, welcome to the forum.
SEV will have math in at least certain text files.
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January 20th, 2005, 04:17 PM
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Thanks
Thats what I thought Imperator Fyron. I'll figure out a workaround. Nice to know SEV will have some math capabilities. Nice for replayability and realism nuts like me.
I got the map analyser in the same folder as my work although I've not used it yet as I was just experimenting with those files for now. (I'll get there shortly) I'm still re-writing the SectType along with the BMP images. There's plenty of source material on the web and linked to various 3D starmap websites to give the planets.bmp and the p0XXX-series a serious rework. I have also found a freeware program (CHview) that takes the Hipparcos satellite star survay data and creates a 3d star map out to about 250 light yrs. It also allows scalable gridding so that I can import the sceen images into my paintshop program, use the negative image tool then print out a perfect map to use as reference in the SEIV map editor, already scaled to the grids correctly. Works neat...
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January 20th, 2005, 04:38 PM
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Re: Thanks
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