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  #1  
Old March 6th, 2001, 06:41 AM

Codo Codo is offline
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Default Question about VehicleSizes.txt

I was looking through the comments area of the VehicleSizes.txt and found the following blurb:

Fighter:
Stored in Fighter Bays or on a planet.
Can be launched into space and moves/refuels just like a ship.
Can be recovered by a ship with Fighter Bays or a planet.
They can be self-destructed or fired upon.
Moves like a ship.
May or may not have the ability to warp through warp points.
Once fuel is exhausted, it is destroyed.
Completely under player control.


My BIG question is the part that says 'May or may not have the ability to warp through warp points.'

May warp??? Oh please...Tell me how this is done! I have this real urge to make something called a Gunboat (Anyone remember Renegade Legion Interceptor). A Gunboat should be a cross between a fighter and a ship (For those of you familiar with Star Fleet Battles, this would be a PF). I want to construct a vessel using the fighter creation area. I'm thinking about a size 50kT or so vessel. Add in some limited capabilities to move independently of a carrier. I'll probably still make a PF/Gunboat, but I REALLY want to give it warp point capabilities.

*Sigh* I bet this is something like drones, right? It's mentioned, but it isn't really there...

Codo
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  #2  
Old March 6th, 2001, 06:50 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Question about VehicleSizes.txt

I think that that comment was more of an "I'm not sure what I'll do yet", and fighters can't go through WPs.

You may just want to copy components & only allow them on your new hull (as a ship)

Fighter engines may be too small for a 50KT ship, and you probably want better ranged weapons, intermediate shields, etc.
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Old March 6th, 2001, 06:55 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Question about VehicleSizes.txt

The fighter abilities are most likely set by the exe file so changing the txt file will not do anything.
The only way to do it is to make a smaller ship, say 50kt, with some abilities such as supply storage and bonus movement/ engine. As the fewer engines means less supplies.
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Old March 6th, 2001, 03:42 PM

Codo Codo is offline
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Default Re: Question about VehicleSizes.txt

Well the only problem I have with trying to jury-rig my idea as a ship is that I want the ability to be launched from a ship...as in Star Fleet Battles PF's. An SFB Super Space Control Ship is an impressive beast. Dreadnought sized hull that carried a flotilla of fighters and a squadron of PF's as well as its own weapons. A fleet unto itself! But seriously, I understand using fighter weapons imposes a shortened range, but I've also created new weapon mounts for fighter craft that do add additional range to fighter weapons. I've also been playing with anti-ship missiles for fighters. In all honesty, I'm basically working on an entire mod...

I dunno, I'll figure something out. If I can't make my gunboats/PF's fly through warp, I suppose that's no big deal.

Codo
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