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Millardio said:
1.Is there a way to tell the AI to build, for example,
60% Fighters 30%Ships and 10%rest? Or a similar way to tell the AI to build mainly fighter type units?
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In RaceName_AI_ConstructionVehicles.txt write something like this:
AI State := _insert_AI_state_here_
Num Queue Entries := 3
Entry 1 Type := Attack Ship
Entry 1 Planet Per Item := 30
Entry 1 Must Have At Least := 3
Entry 2 Type := Fighter
Entry 2 Planet Per Item := 60
Entry 2 Must Have At Least := 6
Entry 3 Type := _different_design_type_
Entry 3 Planet Per Item := 10
Entry 3 Must Have At Least := 1
With this setup AI will produce 6 fighters, 3 attack ships, and 1 _different_design_type_ (it can be colony ship or whatever you want). Of course it's not enough and you'll want to produce more - just tweak numbers in Planet Per Item and Must Have At Least fields, but remember to keep 6:3:1 proportion.
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2.Is there any way to let Fighter Units attack like Troops, so they could fly on there own to a planet,battle in space and then start to invade the planet?
If there isn't a way to do this, is there a way to "transform" fighters to troops, maybe with a ship-component?
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I'm not sure whether it will work or not, but you can try to mod cargo component for fighter, load some troops there, set fighter's primary strategy to "Drop troops (if carrying)" and send them to planet assault.