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  #1  
Old March 4th, 2001, 04:46 AM

God Emperor God Emperor is offline
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Default Updated Research&Ships mod and new Quadrant&Systems mod

Have just posted an update of my Research and Ships mod. The update withdraws my Earth Alliance and Sergetti files which I found to not be mod pack compliant.

Have also posted a mod of the Quadrant and System files which deletes moons (which I hate due to the display issues) and adds several new system types;
a) Solar system (developed by Emperor Zodd)
b) A black hole system that contains a single planet (small, rock, no atmosphere).
c) A Destroyed Star system that contains a single Planet (small, rock, no atmosphere).
d) A Sparse system that is a regular system that only has four planets in it.
e) A Trinary system that contains a huge planet dead in the centre of the three stars.
f) A storm system that contains two planets and allows a player to start in it. (Got the idea from one of the v1.19 bugs reported, but, thought it sounded too cool to delete. Tested it out and players can be placed in it - cant see the two planets, but, am checking the scanner techs to see if they can be found though.

I hope you enjoy the mods and I look forward to any feedback you may have.
Regards,

God Emperor
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  #2  
Old March 4th, 2001, 10:31 AM

Markavian Markavian is offline
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Default Re: Updated Research&Ships mod and new Quadrant&Systems mod

Those mods sounds pretty cool, but I don't like the idea of not having any moons!
I'll download it try it if I have time later.
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Old March 4th, 2001, 09:44 PM

WhiteHojo WhiteHojo is offline
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Default Re: Updated Research&Ships mod and new Quadrant&Systems mod

Emporer - what exactly do your EA & sergetti files do that would change the Mephisto/Daynar(?) file/mods? Are they compatible? If you load the other races w/your mods and not the EA/Ser will it seriously hamper their competitive balance in a game?

thanks

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Old March 4th, 2001, 11:59 PM

God Emperor God Emperor is offline
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Default Re: Updated Research&Ships mod and new Quadrant&Systems mod

White Hojo, I have withdrawn my previous Sergetti and EA files to ensure compatibility with mod pack. My earlier files were tweaks of the basic files, but, I didnt spend too much time customising the races themselves.

I may put out a "Filler tech" Version of the mod pack Sergetti and EA files if I find these races to be a little weak with the four tech research queue, or if anyone is interested.
Without Filler Tech, I suspect that EA and Sergetti will be a little weaker than the other races in the early part of the game. Filler tech does not have a great impact on the middle or late stages of the game when the AI players have a reasonable number of research points and can knock over techs in say four or five turns. The main impact is early on when research points are low and the time to research the Theoretical techs is relatively high.

Also, the EA and Sergetti shipdesigns are lighter on in point defence which makes them more susceptible than the other races to missile attacks.
I also note that the research files contain a few of the problems of the original files - eg Shields is researched about eight Techs after Physics, rather than immediately after like you or I would do.
Hmmm, the more I think about it, the more I think I will put out a tweak of the mod pack EA and Sergetti files.
Regards,

God Emperor

[This message has been edited by God Emperor (edited 04 March 2001).]
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