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Old November 17th, 2004, 04:11 PM
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Default Skirmish mod-generator?

Say, I had an idea... remember all those requests for a "skirmish mode" in Starfury similar to that of Starfleet Command? Well, I thought of a way to implement it as a campaign!

It would involve basically writing a program that would generate a simple campaign with only one mission: "kill enemy ships", no random ships, one system, no warp points or colonies. The program would ask the user for the desired number and type of enemy and ally ships, hazards in the system such as asteroids and planets, and generate the campaign data files based on that. Then, you would run Starfury normally and select the generated campaign. Voila - skirmish mode!
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Old November 30th, 2004, 01:17 AM
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Default Re: Skirmish mod-generator?

Were you going to try and do this? It's an interesting idea and might be worth a shot.
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Old November 30th, 2004, 01:24 AM
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Default Re: Skirmish mod-generator?

I kinda doubt it... making a campaign from scratch seems quite daunting in and of itself; writing a program to do so seems like it would only be harder!

Maybe one of the people who have successfully made campaigns would like to do this???
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Old November 30th, 2004, 01:39 AM
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Default Re: Skirmish mod-generator?

1) To start with, you can take the existing Stock or P&N-ism...
2) Rip out the story. Easiest done by unlinking the Sol warppoint, and then removing Starbase Terra or moving it to another system.
3) Set all the system on the map to be visible :=false to remove them from consideration.
4) The program now only has to fiddle the startingships.txt, the enemyappearance, and the fleets. Perhaps a few others to get fancy, but I think those 3 may be enough.
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