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Old November 15th, 2004, 04:31 PM
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Default Anyone interested in a playable B5 mod, read here

Hey,

some of you may know the B5 mod for SE4. Due to some rather strange decisions (gameplay-wise) the mod is almost unplayable. A ongoing pbw game is actually quite unfunny (call it..."work"), so i decided to improve the mod.
A huge update was done a few month ago by pathfinder, grumbler, Tim.
Still the problem is the buildtime of facilites, usually it takes at least 25+ turns to construct a facility, and once finished it gives only a slight bonus (like 250) research points.

Anyways: Those of you that are interested in a further revised b5 mod, i need your help.
I have two ideas.
First would be to keep the entire researchtree and all components and to only redo the facilites/buildtimes.
Im thinking about simply putting the standart SE4 facilites in the b5 mod, so you simply construct a tradeport, a few mining facilites, or research centers, whatever you like. Of course racial facilites would stay, or else the flair of the mod would be killed.
The second idea would be to keep the entire mod, researches, components and facilites and just fiddle with the buildtimes. This would include messing with the 1500 population modifers, so 10 million worlds would not produce at 5% efficency.

What do you like more, and who be willing to participate in b5 mod game in pbw, once the mod is "revised" and playable ?


thanks for reading, all kinds of comments are welcome.


p.s. please no offense like "This mod was made by Val, and he wanted the game to progress very slow, so you have to keep the spirit"
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